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    Bloons TD 6 Official BTD6 Index Overview

    Bloons TD 6 Official BTD6 Index Overview


    Official BTD6 Index Overview

    Posted: 04 Jan 2020 01:44 AM PST

    Introduction

    The BTD6 Index is a community-maintained spreadsheet that was created for the purpose of compiling resources, documenting challenges, and archiving additional information for BTD6. The goal is to have a vast array of game knowledge all condensed into one area for easy reference and viewing. This post breaks down what each section strives to accomplish as well as addition resources and information that might help you at the game.

    If you would like to help contribute to the sheet, want to discuss challenges, or have any questions on a certain topic on the sheet, feel free to join our newly formed Discord server.


    Information

    We currently maintain 16 distinct pages. Everything currently tracked is shown below. We are constantly updating/adding new information to further improve the quality of the sheet.


    Two Tower CHIMPS

    Two Tower CHIMPS (2TC) is the earliest and longest-standing challenge in BTD6 with its first completion in version 2.1 and still going strong with 2 new completions in 14.0. These combos, numbering just over 30 in total, encompass some of the most difficult and noteworthy challenges to date. Special shout-out to u/Smurfblade and his spectacular series of the 2TCs which you can find here.

    Rules:

    • Rounds 6-100
    • Only two towers/heroes placed down throughout the entire game
    • Strict CHIMPS rule set
    • Any map

    Alternate Map Completions:

    • Alternate map completions are rare but significant and are thus tracked alongside the standard combos. As of now just 23 have been done, so this is a great avenue to explore and try to leave your mark on this challenge.

    Additional resources:

    Three Tower CHIMPS ABR

    Three Tower CHIMPS ABR (3TC ABR) was a challenge created and pioneered in 10.0 by u/ImTheLine, offering a fresher and seemingly more challenging alternative to 2TC. With the efforts of challenge juggernauts like u/rmlrmlchess, u/Smurfblade, and u/Agent--51 however, completions quickly ballooned before plateauing at 170, where it sits today. Personally, through my own meager forays into this challenge, I found it really quite helpful for practicing the different experience ABR brings as well as exploring the enigmatic world of ABR rounds 81-100.

    Rules:

    • Rounds 6-100
    • Only three towers/heroes placed down throughout the entire game
    • Strict CHIMPS rule set (especially Income as it cannot be restricted in challenge editor; for Obyn's Trees, try to collect 8 of the 16 bananas that come out)
    • Any map

    Additional Resources:

    Three Tower CHIMPS RBS

    Three Tower CHIMPS RBS (3TC RBS) is made up of two variants, <28RBS and Monkey Meadows. These separate but similar categories can be compared to 3TC ABR with increased map difficulty as opposed to round difficulty. After a new calculation of the RBS (which refers to the time for a single red bloon to traverse a map on Hard difficulty) of Monkey Meadows, the old category of 3TC <30RBS was quickly overwhelmed by completions on this relatively easy map compared to End of the Road. As a result, the category was split such that Monkey Meadows could be further explored while preserving the old category's spirit.

    Rules:

    • Rounds 6-100
    • Only three towers/heroes placed down throughout the entire game
    • Strict CHIMPS rule set
    • Monkey Meadows or any map <28RBS (see the Maps page)

    Least Tower CHIMPS

    Least Tower CHIMPS (LTC) pushes each map to its limit and is unique due to its sheer variety at the difficult end of maps. As of now, all maps with the exception of the "true Experts" (#ouch, Muddy/Bloody Puddles, and Quad) have been reduced to 6 or fewer towers, but I'm sure there's still room for improvements. This category is particularly sensitive to nerfs and thus adopts the following policy: combos that are no longer possible stand until a new, possible combo either ties or reduces the number of towers.

    Rules:

    • Rounds 6-100
    • Number of towers is strictly how many are placed throughout the game
    • Strict CHIMPS rule set

    2 Mega Pops CHIMPS

    2 Mega Pops CHIMPS (2MPC) was born in the mind of u/frds314, who noticed early on that the total number of pops in a game of CHIMPS was slightly over 2 million. He later formally completed the challenge with Tack Zone, but interestingly 3 2TCs also fit the criteria (namely, Grandmaster/Prime + Permabrew and Flagship + Homeland). As of now two towers under third tier have been completed, resulting in the rule that all towers below third tier are considered the "base" tower and are thus identical for the purpose of this challenge. As the range of difficulty is so extreme (compare reaching 2 million pops with Tack Zone versus Pat), alternate maps are a core aspect and thus accommodated much more than other challenges (see below).

    Rules:

    • Rounds 6-100
    • Strict CHIMPS rule set
    • Total pops of all other towers (including any that are sacrificed/deleted) cannot exceed 42,692

    Additional Resources:

    Miscellaneous Challenges (WIP)

    This page is for assorted challenges worth tracking, but not significant enough to dedicate entire pages for. It currently only tracks 2TCs with co-op starting cash, but will include challenges such as cheapest deflation, CHIMPS, and highest CHIMPS round in the future.


    Heroes

    Dynamically generates a table giving information regarding how a hero levels up in CHIMPS mode, given certain parameters. Also provides information on hero balance change history.

    Additional Resources:

    Towers

    Tracks balance changes of each tower since release, in addition to CHIMPS costs for relevant tower upgrades/crosspathings and some extra information.

    Maps

    Lists the RBS (Red Bloon Seconds) of each map, defined as the time a red bloon on round 1 takes to completely traverse the map on hard mode. Also lists acronyms that are used by other pages and externally.

    Dictionary

    Lists and explains common acronyms used by the community.

    CHIMPS Tier List

    Hosts the semi-official CHIMPS tier list by path for the current version.

    Additional Resources:

    Farming

    Lists the calculations for the efficiencies of various farm upgrades across all difficulties.

    Late Game (WIP)

    Will provide information related to optimal late game setups, including hero rankings, a guide to building the VTSG, and optimal lag counteraction.


    Races

    Documents information from race events, such as race details, top five participants, and total number of participants. Note that there exists many uncertainties due to the lack of prior documentation.

    Additional Resources:

    Expert CHIMPS (WIP)

    Will document the history of completions of the Expert maps on CHIMPS, excluding Dark Castle. Entries are distinguished by factors such as hero, early/mid/late game strategy, and black border viability.

    Bug Tracker (WIP)

    Documents bugs in recent versions of the game. See the 2TC page for an in-depth explanation of categorical distinctions between bugs.


    Additional Resources

    Advanced Popology

    • Lists precise stats for every tower and hero in the game. Regard it as your personal Bible.

    Income Calculator

    • Shows the total cash value for any game mode.

    14.0 Patch Notes

    • Most recent patch notes from NK.

    Damage Types

    • All projectile damage types explained.

    Experience Explanation

    • Officially explains how experience works.

    MK Helper

    • Enables you to visually see what Monkey Knowledge path is needed for a certain goal.

    Temple Helper

    • A tool developed by u/rohan_spibo that helps with building Temples.

    Thanks!

    This was all made possible by you, the community, and your constant support of our work! If you have any questions, comments, or concerns, feel free to shoot one of the maintainers of the sheet a message. We're always looking for things to add and ways to improve. Of course none of this would have been possible without the incredible support and engagement of Ninja Kiwi's and u/rohan_spibo in particular with community challenges (such as adding achievements for 2TC, 2MPC, Jajajosh, and always supporting the never ending quest to conquer every Expert map).

    submitted by /u/RandyZ524
    [link] [comments]

    Quincy's Eyebrow

    Posted: 03 Jan 2020 08:08 PM PST

    I feel personally attacked by the game

    Posted: 04 Jan 2020 07:00 AM PST

    Those people are too powerful

    Posted: 04 Jan 2020 06:59 AM PST

    Advanced map "Clear Cut", submission for the map competition by me!

    Posted: 04 Jan 2020 06:15 AM PST

    Had this random thought so I turned it into a meme.

    Posted: 04 Jan 2020 07:36 AM PST

    Cause we have years of combat experience

    Posted: 04 Jan 2020 06:16 AM PST

    Hope this wasn’t done before

    Posted: 03 Jan 2020 07:39 PM PST

    Moab factory map: 6 hours

    Posted: 04 Jan 2020 05:39 AM PST

    My boy Mario is now in bloons

    Posted: 03 Jan 2020 07:52 PM PST

    How about the Friends system?

    Posted: 04 Jan 2020 04:20 AM PST

    It would be useful, instead of typing out codes you could just straight invite them. You could also see the last time your friend was online, and maybe add randoms after a good match... which doesn't happen often, but when it does, it's gorgeous. Oh and chat between friends. Talking wthout using external communicator would be nice. Seeing their status (online, offline, "In Match: map" or "In Co-Op Match: map) would be useful too.

    i feel like what i've just typed out is one huge stroke but idk

    submitted by /u/someprettybananas
    [link] [comments]

    Pop and awe 2MPC on moon landing

    Posted: 04 Jan 2020 06:17 AM PST

    Bloonarius Crash Site- it hopefully won't beat slonsss map, but it would still be cool if it did! If anyone can think of a better name, do tell!

    Posted: 03 Jan 2020 06:35 PM PST

    Me and my friend have been laughing not stop because of the idea of dart monkeys finger snapping.

    Posted: 04 Jan 2020 08:19 AM PST

    Title: Ancient Arena - Difficulty: Advanced, Description in the comments

    Posted: 04 Jan 2020 05:40 AM PST

    Hmmm, very familiar

    Posted: 04 Jan 2020 08:11 AM PST

    Guys i just got my first black border!

    Posted: 03 Jan 2020 08:03 PM PST

    So lemme get this straight... by making the pegs golden the bananas become more valuable???

    Posted: 03 Jan 2020 09:13 PM PST

    Pat squish bloon

    Posted: 04 Jan 2020 06:10 AM PST

    Nothing gets past his bow!

    Posted: 03 Jan 2020 02:23 PM PST

    An attempt for a 5/5/5 Ninja Monkey

    Posted: 04 Jan 2020 09:11 AM PST

    Sorry for the lag

    Posted: 04 Jan 2020 05:44 AM PST

    2nd Bloody Puddles Completion

    Posted: 03 Jan 2020 04:09 PM PST

    Finally completed all achievements

    Posted: 03 Jan 2020 03:19 PM PST

    This took me at least 25 minutes to make

    Posted: 04 Jan 2020 02:28 AM PST

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