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    Tuesday, October 6, 2020

    Bloons TD 6 Daily Challenge - October 06, 2020

    Bloons TD 6 Daily Challenge - October 06, 2020


    Daily Challenge - October 06, 2020

    Posted: 06 Oct 2020 01:00 AM PDT

    Discussion about the today's daily challenge in Bloons TD 6.

    Please keep all discussion, question and strategies about the daily challenge and advanced challenge to this post to keep subreddit clutter low.

    Make sure to distinguish whether you are posting about the daily challenge or the advanced challenge clearly in your comment.

    Click here to see previous daily challenge posts

    Happy popping!

    submitted by /u/BloonsBot
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    A big thanks to Sam and the NK team! You guys are doing a great job

    Posted: 06 Oct 2020 06:54 AM PDT

    Carved CHIMPS with tacks only! (and gwen)

    Posted: 06 Oct 2020 04:57 AM PDT

    2MPC w/ Overdrive on Logs

    Posted: 06 Oct 2020 05:39 AM PDT

    Muddy Puddles CHIMPS without sub or alch

    Posted: 06 Oct 2020 11:21 AM PDT

    Summoning the Vengeful Monkey!

    Posted: 05 Oct 2020 12:38 PM PDT

    Why?

    Posted: 06 Oct 2020 12:22 PM PDT

    Beat impopabble first time!

    Posted: 06 Oct 2020 08:03 AM PDT

    Something interesting I found is that if you place 4-0-2 subs all over the map on flooded valley with enough buffs it'll be able to beat a round 200 BAD

    Posted: 06 Oct 2020 11:02 AM PDT

    First Chimps victory!

    Posted: 06 Oct 2020 09:32 AM PDT

    Cubism CHIMPS Tack Shooters (and villages) only, no hero

    Posted: 06 Oct 2020 12:08 PM PDT

    Neutral idea details

    Posted: 06 Oct 2020 06:15 AM PDT

    Neutral idea details

    Small Spikes

    able to place spikes on the track that only last for 1 round

    Exploding Pineapple

    places a pineapple that explodes on the track and has a 3 seconds delay before exploding

    Instant Bomb

    will deploy a bomb that immediately explodes

    Move Up

    select a tower and move it but it can only move it up to the towers range

    Tower Power

    select a tower to power up for 10 seconds (increase attack speed, range, and +1 layer)

    Small Sentry

    will deploy a sentry that will last for 10 seconds

    submitted by /u/Maxie_Mad
    [link] [comments]

    Quincy hates Benjamin because he likes Ninja Monkey too

    Posted: 06 Oct 2020 12:05 PM PDT

    4/2/0 or 4/0/2 Alchemist?

    Posted: 06 Oct 2020 02:49 AM PDT

    Now that the 4/2/0 Alchemist got buffed, whats the better choice between these two?

    submitted by /u/Budowoja
    [link] [comments]

    Say hi joe :)

    Posted: 06 Oct 2020 01:16 PM PDT

    I've been trying to drop my phone down to as few frames per second as possible, what towers do you guys think will work best?

    Posted: 06 Oct 2020 08:01 AM PDT

    Hard Odyssey with 5 snipers and Churchill

    Posted: 05 Oct 2020 08:29 PM PDT

    A Quincy Super Smash Bros Ultimate moveset I made. Comment suggestions below.

    Posted: 06 Oct 2020 09:23 AM PDT

    The gimmick: when there are multiple targets the arrows bounce between them if close enough, but each arrow can only hit each target once. as time goes on, Quincy gains buffs like the leveling system before maxing out at the 19th buff. Tese levels are shown in a number next to the character icon next to the ability cooldowns. These buffs are not retained after death, just like selling and rebuying in the game. All A and B moves shown below are what they would be at level one.

    The A attacks: jab just does some punches and kicks. side tilt does a bow swing, down tilt is a low kick, and up tilt jabs an arrow straight up. dash attack is a basic ram. forward smash charges up an arrow in the bow and fires on release. range and damage increase the longer its charged. can be angled. The up smash is similar to forward but up, and down smash is a mini arrow storm. neutral air is 8 weak, short lived arrows flying out in 8 directions (like monkey ace from btd6), forward air is a basic but weak arrow shot, down air is like a weaker down smash with a sweet spot spike in the middle, back air is a bow swing, and up air is just like forward air but shooting up.

    grabs: a basic reach out and pull grab, and all of the throws are the same concept: throw the enemy into the air and shoot them.

    B moves: neutral b is the rapid shot ability, significantly increasing jump height, move speed, and attack speed for a short time before going on cooldown. side b: fires a grappling arrow forward. can be used as a ledge grab in the air or as a longer grab on the ground that has much more startup and end lag. down b activates storm of arrows, and can be charged to increse the number of arrows. when released, Quincy fires a lot of arrows into the sky, and after 1 second they all fall where the closest target was when Quincy released it. has a longer cooldown. up b: like side b but up.

    The final smash: shoots a piercing arrow with a time slow effect and anyone hit by it is put into a cinematic final smash where the entire quincy family tree is called for one massive arrow storm. No knockback, but does massive damage and kills if the target(s) get over 100%.

    Gimmick buffs, in order:

    1. The arrows can bounce to targets that are farther away
    2. Rapid shot has a slightly faster cooldown
    3. Longer projectile lifespan
    4. Arrows do slightly more damage
    5. For smash attacks and forward, up, and down air arrows do ⅝ as much damage but there are twice as many arrows, and neutral air gets 10 arrows instead of 8.
    6. Each arrow has a 33% chance of being explosive, trading the bounce effect for more knockback and an explosion
    7. Slightly more knockback on all attacks
    8. The arrows can bounce to targets that are farther away
    9. Storm of arrows has a faster cooldown and a .8 second wait.
    10. Slightly increased move speed and jump height.
    11. All attacks get increased damage
    12. Longer projectile lifespan
    13. Slightly more knockback on all attacks
    14. Rapid shot has decreased cooldown and all buffs it gives are stronger
    15. increased move speed and jump height
    16. Arrows now travel until they hit something and never lose speed
    17. All moves get slightly less startup and end lag, and storm of arrows has more arrows
    18. All attacks get increased damage
    19. All attacks do significantly more damage, neutral air gets 12 arrows instead of 10, and storm of arrows gets a .5 second wait and significantly more damage.

    cosmetics: first skin is just the orange colour from the base game, and then it cycles through the bloon colors with a red skin, a blue skin, a green skin, a yellow skin, and a pink skin. The last 2 are the Cyber Quincy skin and Wolfpack Quincy skin.

    submitted by /u/Mezminte
    [link] [comments]

    2MPC with Expertise (Its possible)

    Posted: 06 Oct 2020 12:30 PM PDT

    Bloody Puddles CHIMPS with SubCom and Sentry Paragon

    Posted: 05 Oct 2020 04:23 PM PDT

    What’s the best sniper

    Posted: 06 Oct 2020 08:26 AM PDT

    I'm doing a sniper only challenge

    View Poll

    submitted by /u/BreakfastOk7372
    [link] [comments]

    Why is aow's thorns always black?

    Posted: 06 Oct 2020 12:10 PM PDT

    Churchill, or Ettienne?

    Posted: 06 Oct 2020 09:02 AM PDT

    I've been playing a lot of BTD6 lately, and I recently bought Adora, but I've noticed Adora isn't doing as good as I expected. I've seen a lot of people use Ettienne, but also a lot using Churchill. Both are good, but what exactly is better? Because Churchill is strong, and has a good ability, but Ettienne has amazing abilities, and it's (I think) level seven perk is that it gives everything on the map camo detection, UAV. So, Churchill vs Ettienne?

    View Poll

    submitted by /u/Waluigi_Is_A_Hotty
    [link] [comments]

    Not sure how to beat Infernal impoppable round 100. Here is my setup rn if anyone would be willing to help me out!

    Posted: 06 Oct 2020 11:38 AM PDT

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