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    Bloons TD 6 Daily Challenge - January 18, 2020

    Bloons TD 6 Daily Challenge - January 18, 2020


    Daily Challenge - January 18, 2020

    Posted: 17 Jan 2020 11:52 PM PST

    Discussion about the today's daily challenge in Bloons TD 6.

    Please keep all discussion, question and strategies about the daily challenge and advanced challenge to this post to keep subreddit clutter low.

    Make sure to distinguish whether you are posting about the daily challenge or the advanced challenge clearly in your comment.

    Click here to see previous daily challenge posts

    Click here to submit your own daily challenge

    Happy popping!

    submitted by /u/AutoModerator
    [link] [comments]

    Cheapest CHIMPS in v14.3 ($39,180)

    Posted: 18 Jan 2020 01:56 AM PST

    The art and the in-game sprite for MOAR Glaives don’t match.

    Posted: 18 Jan 2020 12:58 AM PST

    Those were the good days

    Posted: 17 Jan 2020 01:12 PM PST

    Just tell me the towers for this.

    Posted: 18 Jan 2020 07:59 AM PST

    So apparently if you permabrew and true temple buff an AZ, it shows its previous range after selling them like if it was still buffed

    Posted: 18 Jan 2020 06:55 AM PST

    I made a Stylized Gwen movie-ish poster and i discover i can't draw fire or burn mark well

    Posted: 17 Jan 2020 04:50 PM PST

    The insta-monkey icon for Overdrive is wrong (should be red tack emblem, not black).

    Posted: 18 Jan 2020 02:41 AM PST

    Gotta unlock Adora somehow

    Posted: 17 Jan 2020 12:18 PM PST

    Finally completed a map!

    Posted: 18 Jan 2020 04:14 AM PST

    Oh lawd

    Posted: 18 Jan 2020 07:10 AM PST

    who will win?

    Posted: 17 Jan 2020 07:50 PM PST

    I guess 3-2-0, 4-2-0, and 5-2-0 don't count either [OC]

    Posted: 17 Jan 2020 08:11 PM PST

    Behold the power of supports

    Posted: 18 Jan 2020 07:25 AM PST

    Not your normal CHIMPS ft MOAB Press

    Posted: 17 Jan 2020 10:18 PM PST

    I finally beat chimps

    Posted: 18 Jan 2020 06:12 AM PST

    He uses a 0-0-0 dart monkey to beat round 80, but literally has a true sun god temple, with DOUBLE the amount of pops, and he shows it but says it has 0. This is ridiculous.

    Posted: 18 Jan 2020 07:34 AM PST

    New tower?

    Posted: 18 Jan 2020 12:45 AM PST

    6th Tier Tower Project: Spike Factory

    Posted: 18 Jan 2020 06:08 AM PST

    6th Tier Tower Project: Spike Factory

    6th Tier Spike Factories

    Costing 100s of thousands of dollars, 6th tier towers are the end-all-be-all. CHANGE: Only one 6th tier tower can exist at a time on the map and they can't be sold or sacrificed by Adora. They can, however, be sacrificed to a tier 4 temple, or destroyed. This means every one of them must be powerful enough to be worth building. Limitations for this project include not introducing any mechanics that are too far removed from those already found in the game.

    Hypernova Mines

    https://preview.redd.it/iebpuldrijb41.png?width=1003&format=png&auto=webp&s=325edfe869bbc8f680079a4f2e179c5758f2160c

    • Spikes now become blue and crackle with electric blots
    • Mine production speed increases x5
    • Spike damage 10 → 50
    • Spike pierce 16 → 166
    • Explosion damage 1000 → 8000
    • Time-out explosion damage 2000 → 12000
    • Spike pile lifetime 70s → 400s, lasts between a maximum of 3 rounds
    • Napalm d.o.t. 1/2.0s for 6.0s → 50/1.0s until the bloon layer is popped
    • Napalm does 1%HP/1.0s d.o.t. for MOAB-Class Bloons
    • Hypernova Mine Napalm slows bloons by 50%, BADs are slowed by 25%
    • Hypernova: Every 50,000,000 damage inflicted, this tower will produce a massive hypernova wave that does massive damage to everything on screen
      • Instantly destroys all bloons except ZOMGs and DDTs
      • ZOMGs are reduced to 20% of current health
      • BADs take 50% layer damage
      • All surviving bloons stunned for 10 seconds
      • Hypernova damage does not add to total damage
      • Hypernova can trigger a maximum of once every 60 seconds
    • Ionizing Irradiation: For the next 20 seconds after the hypernova, all towers on-screen are booster to 150% of their original attack speed and deal 2x the usual layers of damage.

      Cost: $4,430,000

      Effectively 11.9x Super Mines

    Thorned Tsunami

    https://preview.redd.it/3zsfp8pvkjb41.png?width=1000&format=png&auto=webp&s=46620f65e195390a682db472e3fb6ad72df2fedf

    • Spike production speed increases x10
    • Spike damage 2 → 15
    • MOAB Spike damage 6 → 40
    • Spike pierce 5 → 20
    • Spike Tsunami Activated Ability: Throws out a tsunami of titanium spikes when ability is activated
      • Ability throws out 1000 spikes instead of the usual 250
      • Spikes last for 300s or 3 rounds, whichever comes first
      • Can pop DDTs without additional upgrades
    • Engine SHREDR: All spikes have a 0.01% chance of stalling a MOAB-class bloon each. The stall lasts for 5s, and only 2s on BADs
    • Passive ability frequency every 20.0s → 30.0s
    • Passive ability throws out 50 spike piles instead of 250
    • Each spike (20 per pile, without additional upgrades) instantly destroys regular bloons, does 1000 damage to MOAB class bloons except the BAD, and deals 0.5% health damage or 5000 damage to BADs, whichever is higher.

      Cost: $2,650,000

      Effectively 20+ Carpet of Spikes

    Nebula of Eternity

    https://preview.redd.it/c2msbllbmjb41.png?width=860&format=png&auto=webp&s=554913c97962ec3f107be1bb658201f2c8d93473

    • Spikes now last 2000s or 20 rounds, whichever comes first
    • Spike production speed increases x5
    • Spike damage 10 → 200
    • Pierce 50 → 200
    • Black Hole ability:
      • When activated, creates a Legend of the Night portal in front of the spike pile closest to the track entrance.
      • Creates one portal per entrance if the track has multiple entrances at which spikes were previously placed.
      • The Blackhole lasts for 10s, sucking in any bloons that enter it
      • Cooldown 100s or every 20,000,000 damage inflicted, whichever comes first
      • Bloons sucked by Black Hole do not generate cash nor do they contribute to this tower's pop count
    • Shift Gear ability: Increases this tower's attack speed by a further 5x. All other Spike Factories on the map also attack 2x faster than usual. The ability has infinite uptime until the player manually deactivates it, like a Tech Bot.
      • Every second this ability is in use, the player loses 1 life
      • Ability bypasses Mana Shield and will auto-deactivate if life count decreases to 1.
    • Nebulae Symbiosis: Passively increases the lifespan of all other Spike Factory piles to 3x the original amount. Spikes of every factory now last for 3 extra rounds if not consumed.

    Cost: $2,837,000

    Effectively 30+ Perma-Spikes, 10+ Overclocks

    submitted by /u/VengefulOnePlus
    [link] [comments]

    If you here. I love you.

    Posted: 18 Jan 2020 06:43 AM PST

    No thanks

    Posted: 18 Jan 2020 01:34 AM PST

    6th Tier Tower Project: Engineer

    Posted: 17 Jan 2020 10:09 PM PST

    6th Tier Tower Project: Engineer

    6th Tier Engineers

    Costing 100s of thousands of dollars, 6th tier towers are the end-all be all. CHANGE: Only one 6th ier tower can exist at a time on the map and they can't be sold or sacrificed by Adora. They can however be sacrificed to a tier 4 temple, or destoryed. This means every one must be powerful enough to be worth building. Limitations for this project include not introducing any mechanics that are too far removed from those already found in the game.

    Project: Sentinel

    https://preview.redd.it/q3d3wcldahb41.png?width=310&format=png&auto=webp&s=2093ecd74a7e32dac8e2e1e9f19a64256e59488b

    • Sentry build speed increases 1.6x
    • Sentry Damage 2 → 5 (Plasma becomes orange)
    • Sentry Explosion Damage 85 → 350, Pierce 50 → 120
    • Sentry Drones: Engineer will also build airborne sentry drones that track bloons on Pursuit. These are built at 5% speed but last 10x as long.
    • Sentinel: One giant sentry tower is built when the engineer is upgraded. It shoots a huge powerful beam but will become unstable after one round. There is a button in its interface where $100,000 can be spent to stabilise it, buying another round. If left unstable for a whole round, the Sentinel will explode. It takes 4 rounds to reconstruct.
      • Damage 100
      • Pierce 80
      • Attack Rate 0.06
      • Beam has a Knockback effect similar to the Super Monkey that is increases by the value of engineers sacrificed upon upgrading. Slow = [$Amount/6000]%
      • Explosion Damage 20000, Global Range

    Cost: $1,180,000

    Effectively 5+ Sentry Paragons. Sentinel is effectively 4 fully-upgraded TSGs

    Quantum Mechanic

    https://preview.redd.it/1dv12wkfahb41.png?width=310&format=png&auto=webp&s=dae600787ddee5a10a0839b119ac00a6058e80c9

    • Damage 1 → 3 (Nails become thin blue laser bolts)
    • Attack Speed 0.7s → 0.1
    • Quantum Foam: Cleaning foam pierce 10 → 150. Has a 2% chance to teleport a bloon back to the start of the track.
    • Quantum Tunneling: Can shoot through obstacles. Range 60 → 90
    • Superposition: Damaging one bloon applies damage to all bloons on screen
    • These buffs are also applied to constructed blue Quantum Sentries.
    • Overcharge can now stack up to 20 stacks
    • Heisenbloon Uncertainty: Shoot a blue projectile similar to Ben's Trojan that applies the uncertainty debuff.
      • Attack Speed 7s. Targets Strong
      • Uncertainty means that every shot from the main Engineer's gun has a chance to OHKO the bloon without dropping children. Chance gets higher as the bloon is more damaged
      • Chance = [20/(Current Health - 5)]%

    Cost: $865,000

    Pop Site Director

    https://preview.redd.it/ii6bhoshahb41.png?width=180&format=png&auto=webp&s=0ff72f5519959a2554ea3ba5c2302182056482ff

    Engineer visually gets inside a large earthmover like this.

    • Range Range 60 → 85
    • Rivet Cannon: Pin can pin all bloon types, and lasts longer. Pierce and damage increased. One had one cannon, not the two of Double Guns.
      • Damage 1 → 24
      • Pierce 8 → 30
      • Attack Speed 0.35 → 1.4s
      • Pin duration 0.95 → 2.6s
    • MOAB Macerator: Drops special bloon traps that shred MOABs. MOABs absorbed will be instantly shredded through all MOAB layers, dropping the right number of ceramics all generations of children would drop.
      • Pierce 1 ZOMG, 2 BFBs, 4 DDTs, 6 MOABs
      • Drop Rate 7s. Only 1 may exist at once
    • Cement Cannon: The Earthmover has a cement mixer that fires globs of cement at MOABs. These apply the "Cemented debuff"
      • Attack Rate 3s
      • Pierce 4
      • Cemented debuff slows MOABs by 30% initially, and by another 10% each second until they stop completely when the cement hardens.
      • Stopped bloons gain the Lead attribute. Concrete will wear off when the MOAB has taken 30% of its layer RBE in damage
    • Erect Bloon Barrier: Builds a concrete wall on the track that doesn't allow bloons to pass. The wall will break when the total momentum of the bloons it's holding back exceeds its peirce of 10,000
      • Momentum = Speed in BPS * Current Health
      • E.g. A DDT has 9*400 = 3600 HPBPS of Momentum.
      • Drop rate 12s
    • Construction Subsidy: Farms and Villages bought in range, as well as their upgrades are discounted 70%.
    • Bloon Containment Unit Ability: Drops a bloon trap that can absorb infinite RBE. However, when the last bloon in a round spawns, the trap will burst and release all the bloon inside in one clump.
      • Cooldown 40s. Only one may be placed at once
    • Build Scaffolding Ability: Allows placement of a scaffolding tower on either water or land. Towers may be placed on the scaffolding and gain +30 range. Towers gain the ability to no longer be blocked by objects
      • Cooldown 35s

    Cost: $738,000

    Effectively 6+ XXXL Traps

    submitted by /u/Spluff5
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    Current progress on #Ouch Magic only without MK. So hard

    Posted: 18 Jan 2020 09:43 AM PST

    If you could add back one thing back in to bloons td 6 what would it be?

    Posted: 18 Jan 2020 06:44 AM PST

    I would add back the dartling gun. (which has data for upgrade in bloons td 6)

    submitted by /u/superstar2474
    [link] [comments]

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