Bloons TD 6 - Update Notes! Version 26.0 Posted: 03 Jun 2021 02:34 PM PDT | https://preview.redd.it/9go9reffd4371.jpg?width=800&format=pjpg&auto=webp&s=5a0596777ff5c1c513a8cc98ccd1cb72419ffbaa Bloons TD 6 v26.0 - Update Notes! New Awesome - New Hero: Psi the Psionic Monkey, a youthful hero who uses their mental abilities over any distance to hold and unravel Bloons from the inside out
- New Expert Map: Sanctuary - where you can be mindful of the movement of things around you
- New Achievements
- So Shiny!
- Glittering Gold
- Glorious Gold
- Magical Gold
- Hook, Line, and Sinker
- Moving House
- Social Butterfly
- Achievement of Achievements
- Team Player
- Team Captain
- Ultimate Team-up
- New Trophy Store Items
- Heroes: Etienne Roomba pet, Ezili Glyph Materialization placement
- Monkeys: Village Scotland Flag, Village NZ Flag, Village Banana Flag
- Bloons: Beard Bloons decal, Old Timey MOAB-Class Bloons
- Co-op: Activate! emote, Tumbleweed emote, Skull and Crossbones emote,
- Game & UI: Music Track Tropical Carnival Octopus Mix, Avatar 42 - Corporate Patch
- Community Winner avatars
- Limited Time only
- 4 cool items you can be the first to grab when it gets nearer to shooting off fireworks (135 total trophy cost if you want to start saving!)
Key Features - Play Social - The Co-Op main menu button has been updated to make room for more social features, including the Content Browser and visibility to weekly Co-Op challenges when those are running. We're keen to keep adding more fun ways to play together and share creations, so watch for more here in future updates!
- Odyssey Creator & Browser! You've been able to make your own Challenges - now put them together in player-created Odysseys! Use all of the features you'd expect from Challenge creation but put them together with a theme, Odyssey difficulty (including Extreme!), and Crew restrictions and make the best Odysseys you can dream up for friends and community.
- Monkey Teams: Stick to the chosen team to earn extra rewards! To mix things up with an alternative to the Golden Bloon, Monkey teams will be assigned to a random map in each category similar to the Golden Bloon, however for this event players have the option of beating the map using only their hero along with 3 randomly selected towers. If the game is completed without breaking this team rule then a small monkey money bonus will be awarded. Monkey Teams and Golden Bloon will alternate for variety, and both can be running while Collection Events are on.
Big Changes / Additions - Freeplay rounds from 121 to 140 have now been added in the default round set, so like the recent 101-120 additions, these will now be consistent rounds. Interesting, I wonder if Ninja Kiwi is up to something...
- Minor tweaks have been made to the previously added 101 - 120 fixed freeplay rounds.
- Player regions in Co-op are now labelled with their name
Bug Fixes & General Changes - Performance optimizations made to tower targeting
- Localization corrections made - native and fluent speakers please keep flagging non-English translations that are bugging you!
- Resolved an issue where towers would sometimes not have a complete range circle
- Default & Reset towers in Challenge Creation will now default to select hero
- Resolved an issue where the Hide Completed filter in the Challenge viewer would only be able to hide a maximum of 1024 challenges (so awesome that some of you were having this problem!)
- Hitting the send round button in races will no longer trigger a flag animation if all rounds have already been sent (if you liked just waving the flag, let us know if you want that or some other trophy store animations to play during races, especially if you're making videos)
- Resolved some minor UI loading issues when changing menus
- Resolved a visual issue with Ravine's Sword Easter Egg after restarting
- Resolved an issue with Lotus Island flowers not recharging correctly after use
- Quitting and loading a save on round 100 should now award Instamonkeys upon completion of the round
- Base Avatars no longer display as limited time under some odd circumstances
- Resolved a UI issue where Full Tower Unlock purchase would leave newly acquired upgrades as greyed out
- Resolved some issues with some hotkeys not working correctly after a game restart
- Resolved hero level 20 level up animation issue
Ice Monkey - x3x Arctic Wind will no longer retain its frozen platforms after being transformed by an Alchemist as this could cause a crash upon ability expiration
Glue Gunner - xx5 Super Glue can now re-target Bloons that is has already Glued after stun expires
Sniper Monkey - x4x Supply Drop sniper crate ability should no longer land inside high terrain
Monkey Sub - 3xx Submerge and Support should no longer be possible to disconnect tower location from visible model
Monkey Buccaneer - 5xx Carrier Flagship has had a desync between the Flagship platforms when placed on moving platforms resolved
- xx5 Trade Empire should correctly buff the damage of other Merchantmen in CHIMPS
Monkey Ace - 010 Exploding Pineapple should no longer display the wrong number on every 2nd Pineapple
Heli Pilot - x04 Comanche Defense should now correctly be able to spawn Mini-Comanche if it is granted camo detection from an external source
- xx4 Comanche Defense should no longer be completely and utterly bonk on Workshop
- x5x Special Poperations will no longer crash the game if disabling MK after picking up a door gunner
Super Monkey - x3x Robo Monkey now remembers target priorities when loading saves
Druid - 3xx Druid of the Storm blowback should correctly remove ongoing glue damage effects from Bloons when the slow is removed
Striker Jones - Lv5 debuff to Black Bloon immunity should no longer fail to work on Zebra Children from MOABs in rare cases
Adora - Lv10 Ball of Light no longer breaks when she is placed above an Arctic Wind on water
Desktop Version - BTD6 is now available on Windows Store, full PC features have been enabled.
- Hotkeys are now available to view and edit from the pause menu in-game
- Improved Steam Rich Presence (moving onto Twitch features now - if you're a Twitch streamer let us know what features and support you'd like to see, or anything that's making it difficult or frustrating to stream BTD6)
Balance Changes Dart Monkey While overall good, the difficulty of using PMFC to its full potential doesn't feel quite worth it so price has been cut to make it a little easier to reach. - x5x Plasma Fan Club price reduced from $50,000 -> 45,000
Boomerang Monkey To reduce some top crosspath dominance, have middle path stay the true speed crosspath and also provide a small buff to the base Boomerang, Glaive's attack speed bonus has been moved down into the base Boomerang Tower. Glaive Lord's innate lead popping has been removed to allow that meaning to remain in the crosspath along with price being reduced to compensate. MOAB Domination's explosion has had pierce increased to improve consistency on children Bloons. - 000 Boomerang attack delay reduced from 1.42 -> 1.2
- 2xx Glaives no longer increases attack speed 15% -> 0%
- 5xx Glaive Lord price reduced from 35,000 -> 32400
- 5xx Glaive Lord no longer passively pops Lead without Red Hot Rangs
- xx5 MOAB Domination's Explosion pierce increased from 20 -> 40
Glue Gunner Super Glue currently fits a role of essentially a weaker Ice Impale that is also much more expensive (and, well, worse). For now the cost has been cut substantially to keep their function and value balanced. - xx5 Super Glue price reduced from $35,000 -> 28,000
Sniper Monkey Cripple MOAB's price currently limits it mainly to freeplay and so has been reduced. - 5xx Cripple MOAB price reduced from $40,000 -> 34,000
Monkey Sub As Airburst Darts alone already gives a huge benefit to the tower regardless of not applying any crosspath buff, some of the attack speed benefit this upgrade gave to 032 Ballistic Missile has instead been moved into the base 030 Missile. - 030 Ballistic Missile missile attack delay reduced from 1.3 -> 1.105
- 032 Ballistic Missile missile rate buff reduced from 25% to 10%
Monkey Ace As Dart Storm currently feels like a lossy stepping stone the damage has been increased. - 4xx Operation: Dart Storm homing missile damage increased from 18 -> 24
Heli Pilot We've noted that Special Poperations has save-up issues, and then once owned has uptime and single target issues. With the 30 second duration, it now has potentially no downtime and instead allowing careful (or techbot) management to give a short burst of increased single target. - x5x Special Poperations, Marine ability cooldown reduced from 40s -> 25
- x5x Special Poperations, Marine unit pierce reduced from 30 -> 20
Dartling Gunner Rocket Storm is currently too powerful as just a 'spam whenever it's ready' without much thinking really required, its cooldown is being lowered so that it remains quite powerful but may require more timing. - x4x Rocket Storm cooldown increased from 30s -> 40
Spike Factory Pierce amounts for Spiked Balls and Mines fits their use cases too awkwardly due to super ceramics. Considering the power of Spiked Balls, their pierce has been reduced slightly to add value to the pierce focussed higher tier in addition to a price cut for Spiked Mines. - 3xx Spiked Balls pierce reduced from 17 -> 14
- 4xx Spiked Mines price reduced from $11,000 -> 9,500
Monkey Village As currently it doesn't feel as valuable to use the City buff versus other cash producing towers, the buff Monkey City applies to other cash producing towers in radius has been increased. - xx4 Monkey City cash production bonus to towers in radius increased from 10% to 15%
Engineer It has been clear that Sentry Expert needs changes, with Cryo sentries the only ones that really seemed valuable and purposeful, so all of the others have been improved to fit their role. Additionally higher tier sentries will now be able to benefit from the xx2 Pin crosspath, so enjoy some laser pins. Bloon Trap redeployment rate has also been buffed a fair amount. - 4xx Laser Sentry gains pierce increased from 4 -> 8
- 401 Laser Sentry gains pierce increased from 5 -> 10
- 4xx Ball Sentry damage increased from 1 -> 2
- 4xx Ball Sentry attack cooldown increased from 1s -> 1.1
- 4xx Boom Sentry attack cooldown reduced from 1.3s -> 0.9
- 302 Sentries & Higher will now also be able to Pin Bloons they pop
- xx4 Bloon Trap redeployment cooldown reduced from 15s -> 12
Gwendolin As the Firestorm ability itself drops off later anyway, Gwen's level 17 buff to Heat it Up will now apply to the version granted to all towers by Firestorm as well. - Lv17 Firestorm's full-map Heat It Up now also benefits from this level's buff to Heat It Up
Etienne We have to admit there were some mistakes not trusting ourselves as much as we should have due to lackluster initial reception of Etienne (except for you die hard Etienne fans, who we greatly appreciate). He was quickly buffed in the very next update before giving users time to settle and find out just how to use a hero who played so differently and after the resurgence in play with the ETn skin. While we still feel that those changes rather nicely sorted out quality of life issues and we took more time to avoid ping ponging him around, he clearly reigns far too supreme and needs some nerf stick. Rather than removing any of those usability changes we have decided to trim down the power of his very dominant UCAV ability. - Lv10 UCAV Damage reduced from 3 -> 2
- Lv15 UCAV Damage reduced from 6 -> 4
- Lv17 UCAV Damage reduced from 9 -> 7
- Lv20 UCAV Damage reduced from 12 -> 10
submitted by /u/NoSneezePlz [link] [comments] | |
Daily Challenge - June 04, 2021 Posted: 04 Jun 2021 01:00 AM PDT Discussion about the today's daily challenge in Bloons TD 6. Please keep all discussion, question and strategies about the daily challenge and advanced challenge to this post to keep subreddit clutter low. Make sure to distinguish whether you are posting about the daily challenge or the advanced challenge clearly in your comment. Click here to see previous daily challenge posts Happy popping! submitted by /u/BloonsBot [link] [comments] |
With Rich Presence being expanded, I wanted to share my thoughts on it Posted: 04 Jun 2021 02:48 AM PDT |
I had expected a little more Posted: 04 Jun 2021 12:15 AM PDT |
Getting the new achievement be like. Posted: 03 Jun 2021 09:16 PM PDT |
The hotkey setting makes the menu a little cluttered, so here's an idea to fix it Posted: 03 Jun 2021 05:45 PM PDT |
"You better be prepared" they say Posted: 04 Jun 2021 05:32 AM PDT |
Yes I know there's only one male hero here don't flame me Posted: 03 Jun 2021 08:33 PM PDT |
A really weird no context meme. Posted: 03 Jun 2021 10:44 PM PDT |
Supply Drop 2mpc on Resort! Posted: 04 Jun 2021 05:21 AM PDT |
If any of this is wrong, feel free to scream at me in the comments Posted: 04 Jun 2021 07:22 AM PDT |
My disappointment is immeasurable and my day is ruined Posted: 04 Jun 2021 05:50 AM PDT |
Psi Mini-Popology Posted: 04 Jun 2021 07:19 AM PDT All stat abbreviations shown here (d, p, etc) are from Topper's Advanced Popology posts Here's the new psychic hero, Psi, and their line of stats: Level 1 - $800 ($865) - dummy attack (20r), only there for Sub's Advanced Intel
- psychic attack: infinite range, takes 0.2s to pop a Bloon for each layer it has, once popped, there's a 1s delay before Psi attacks another Bloon
- Note: psychic isn't blocked by obstacles
- Note: psychic can't target Purples, Leads, Ceramics, or any MOAB-Class Bloons
- Note: speed buffs decrease the delay after a Bloon pops
Level 2 - 270 XP - delay between pop and attack reduced to 0.8333s
Level 3 - 690 XP - Unlocks Psychic Blast ability (40s cooldown): Stuns 50 nearby Bloons for 6s (MOAB-Class Bloons are only stunned for 1.5s)
Level 4 - 1500 XP - psychic can now jump to a nearby Bloon (really small gap required)
Level 5 - 2790 XP - psychic now takes 0.15s per layer to pop a Bloon
Level 6 - 4920 XP - psychic can now jump to 2 nearby Bloons
- psychic can now target and pop Lead Bloons
- Note: if the Lead Bloon is Fortified, it will take an extra 0.45s to pop it
Level 7 - 7770 XP - Psychic Blast now pulses a 2nd time after 2s, and both pulses can stun 100 nearby Bloons
- psychic can now target and pop Ceramic Bloons
- Note: psychic also takes 0.15s extra time for every 1 health the Ceramic layer has remaining
Level 8 - 12480 XP - psychic now causes Bloons to explode on pop, dealing 1 damage to 10 nearby Bloons
- Note: damage buffs increase the explosion damage
Level 9 - 14070 XP - gains access to psychic2, allowing Psi to target 2 Bloons at once
- Note: same rules from psychic apply to psychic2
- Bugs
- psychic2 can jump to 5 Bloons instead of 3 Bloons, however the extra Bloons get inflicted with a LVL1 variant of psychic2, causing no explosions and taking longer to pop
- psychic2 delay starts after the bugged Bloons pop
Level 10 - 20430 XP - Unlocks Psionic Scream ability (60s cooldown): Causes 2000 Bloons on screen to either get distracted or get inflicted with psychic
- Note: Psionic Scream can't be applied to Purple Bloons and any MOAB-Class Bloon
- Note: all Bugs mentioned with LVL9 are fixed here
Level 11 - 24570 XP - psychic now takes 0.1s per layer/health to pop a Bloon
- psychic can now jump to 3 nearby Bloons
Level 12 - 21600 XP - Psychic Blast now pulses a 3rd time after 2s
Level 13 - 24975 XP - psychic and Psionic Scream can now target and pop Purple Bloons
Level 14 - 22410 XP - psychic and Psionic Scream can now target and pop MOABs
- Note: Unlike most other attacks, MOABs popped by psychic are popped entirely, meaning there are no children. This applies to stronger MOAB-Class Bloons as stated later on
- pyschic now takes 0.025s per layer/health to pop a Bloon
- Note: Super Ceramics actually take 0.05s per health to pop
Level 15 - 24570 XP - pop explosion damage increased to 3
Level 16 - 26730 XP - psychic and Psionic Scream can now target and pop BFBs
- psychic now takes 0.0167s per layer/health to pop a Bloon
- Note: Super Ceramics actually take 0.0333s per health to pop
- Note: psychic caps out at 15s, it starts being noticeable here with BFBs
Level 17 - 28890 XP - gains access to psychic3, allowing Psi to target 3 Bloons at once
Level 18 - 31050 XP - psychic can now jump to 5 nearby Bloons
- psychic jump range increased
Level 19 - 24705 XP - pop explosion damage increased to 10
Level 20 - 25920 XP - Psionic Scream no longer distracts Bloons
- psychic and Psionic Scream can now target and pop ZOMGs and DDTs
submitted by /u/CharizardiaUniv [link] [comments] |
when you do the group thing then notice that you only get 5 monkey money Posted: 03 Jun 2021 08:59 PM PDT |
psi is just the magic bloonchipper, change my mind. Posted: 03 Jun 2021 10:25 PM PDT |
managed to get my gf into btd6 and this is her first game. clearly a pro in the making Posted: 04 Jun 2021 05:51 AM PDT |
My First 5th tier from this collection event Posted: 04 Jun 2021 07:52 AM PDT |
Reject gender, embrace Round 98 solos. Posted: 04 Jun 2021 08:51 AM PDT |
Sanctuary CHIMPS with Churchill Energizer! Posted: 03 Jun 2021 11:31 PM PDT |
I'm feelin' the Deja Vu Posted: 03 Jun 2021 07:18 PM PDT |
Sus commander Posted: 03 Jun 2021 10:20 PM PDT |
hot pocket Posted: 04 Jun 2021 06:26 AM PDT |
HI. Posted: 04 Jun 2021 08:24 AM PDT |
Hey Spy Kid could you ummm hurry up a little? Posted: 04 Jun 2021 07:09 AM PDT |
Monkey Madness Posted: 04 Jun 2021 05:21 AM PDT |
FLOODED VALLEY CHIMPS Posted: 04 Jun 2021 07:41 AM PDT |
Singlehandedly the best part of this new update Posted: 03 Jun 2021 03:15 PM PDT |
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