Bloons TD 6 Bloons TD 6 - Version 23.2 update notes |
- Bloons TD 6 - Version 23.2 update notes
- Daily Challenge - February 12, 2021
- Oversized sweaters are cute
- Primary squad!
- 2 Years in The Making: 2TC with Archmage and Permaspike!
- MOAB cannot outsmart bullet
- protecc da forest
- The match up we have all been waiting for!
- Loving the New Odyssey
- What
- *Places 025 Sniper Monkey, then proceeds to sleep for an hour*
- THE SKY HAS BEEN SHREDDED.
- There is literally nothing here, so keep scrolling my friend
- Finally managed to get my first gold border insta! Time to go for the BB!
- A friend. A pal.
- Easy AFK XP - No Monkey Knowledge Required
- Hell yeah lets go
- Does anyone not have this knowledge point?
- Returning to different monkes- a low effort imovie
- The Ravine Chimps serial killer...
- First glue 2TC - WLP Glue Storm
- Useless without sacrifices...
- Nothing wrong here
- I got bored in deflation so I tried to make "art" in google draws
Bloons TD 6 - Version 23.2 update notes Posted: 11 Feb 2021 12:24 PM PST Bloons TD 6 v23.2 Bug Fixes
___Bloons TD 6 v23.1 Bug Fixes
___Bloons TD 6 v23.0 New Awesome
Challenge Browser changes / additions
Big Changes / Additions
Bug Fixes & General Changes
Monkey Sub
Monkey Ace
Mortar Monkey
Wizard Monkey
Alchemist
Monkey Village
Engineer
Dartling Gunner
Striker Jones
Obyn Greenfoot
Ezili
Pat Fusty
Knowledge
Balance ChangesDart Monkey While we're happy with Dart Monkey being a more niche or early use tower, too many people were finding Juggernaut itself even further niche or lackluster on first impression. While retaining the overpower power potential we've added a beefy impact to each individual target hit, and we've tweaked sharpshooter slightly to provide similar power but with more of a speed focus to enable more distinct crosspath choice between speed and pierce.
Boomerang Monkey Small price adjustment to push when you get this tower a little closer to when it's useful.
Bomb Shooter Small nerf to the regular-Bloon power of MOAB Mauler's domination.
Tack Shooter With pierce and range on the base Tack Zone so high that increases weren't noticeable the middle crosspath was underserved. To balance crosspathing we have reworked the base Tack Zone around lower values then improving them greatly for the crosspaths.
Ice Monkey Ice Monkey power is currently too bottom heavy and mid-to-higher tiers are neglected, so some tweaks to mid-tier upgrades have been made.
Glue Gunner Adjustments to top-path upgrades to make each step more noticeable. Very small nerf to the slow amount on MOAB Glue as it has for a long time held a dominating spot in MOAB support, but this same amount has been returned to the previous value at Tier 4. We are still looking at future improvements here, including reworking the priority tree of glue stacks.
Sniper Monkey Small improvements for underloved sniper upgrades with respective path specialties intact. As bottom path sniper has proven superiority for group damage dealing in many situations and middle T4 on the group-damage path has only offered a farming option, the pierce of shrapnel has been doubled at this T4 to add offensive value as well..
Monkey Sub As Bloontonium Reactor rarely uses up enough pierce that the pierce crosspath would ever matter, a large chunk of this has been moved into the middle crosspath.
Monkey Ace Monkey Ace was never intended to be a great starting tower and instead come into power at mid- and high-tier upgrades, but since the base tower feels lacking to new players (and some of us old timers) we decided to rework low tier power into the base tower. In addition to this we are experimenting with adding a small amount of homing to the spectre upgrade as rapid fire missing is not the intended design.
Heli Pilot Further small buff to Comanche as prior balancing has not felt sufficient.
Wizard Monkey Despite ranking low overall, Wizard Lord Phoenix has dodged balance changes because of its extremely popular place as a challenge tower. With the rise of other towers in challenges, we've decided to start off buffing it based on its own merits in general gameplay. We've also added some previously intended minor changes to Prince of Darkness which were held back due to bugs that have now been resolved.
Alchemist Lead to Gold hasn't been a competitive 3rd tier outside of special game modes and challenges, so we've added some more uniqueness by allowing it to truly live up to its description and deal enough damage to instantly 'convert' a Lead Bloon, children layers and all, also carrying on some value here in the later game by allowing this bonus to deal extra against DDTs as well.
Druid The most recent buff to Superstorm was great fun, but when spending pierce so quickly we wouldn't see many extra Ball Lightnings. Since many find Superstorm lacking in pierce overall, the 'extra' pierce consumptions for hitting larger targets have been reduced to make it more effective and more lightningey.
Banana Farm Monkey Bank is just too stonks even without Benjamin. This nerf shouldn't hurt it too much, but will make it snowball a little bit slower and balance with the other paths better.
Spike Factory Like a few other towers before it, the attack speed crosspath for Spike Factory has outshined the others. We have reworked the lower Spike Factory tiers to distribute this power more evenly while keeping high tier factories at a similar level of power.
Monkey Village Call to Arms didn't last enough in some critical situations where it could have made the difference, so this duration has been increased slightly.
Engineer Sentry Expert has underperformed for a while, so we're adding solid crosspathing buffs to all Sentries. We've added a pierce & speed boost to Overclock's base upgrade and lowered the cooldown on Ultraboost to allow the possibility for it to achieve full uptime as a freeplay tower and get its stacks up faster. Finally last update we allowed Bloontrap to be set multiple times per round, and we wanted to stay on the side of caution with a long cooldown, but after seeing it in the wild we are happy to make this cooldown faster.
Dartling Gunner As our most recently added tower we are very happy with all the excitement surrounding this beloved monkey tower and the general middleground play position. We're happy enough with its time in the wild to make some first impression changes here which we hope you'll continue to enjoy.
Gwendolin The last Gwendolin change didn't come through as well as intended for a number of reasons, so while keeping true to the intention behind this change it has been improved across the board to properly buff this again
Adora Ball of Light's power before level 20 has been improved to scale through the mid game better
Etienne Etienne's main power through mid-to-endgame intentionally comes from his UCAV, however it still overperforms and needs to be pulled back a bit.
[link] [comments] | ||
Daily Challenge - February 12, 2021 Posted: 12 Feb 2021 12:00 AM PST Discussion about the today's daily challenge in Bloons TD 6. Please keep all discussion, question and strategies about the daily challenge and advanced challenge to this post to keep subreddit clutter low. Make sure to distinguish whether you are posting about the daily challenge or the advanced challenge clearly in your comment. Click here to see previous daily challenge posts Happy popping! [link] [comments] | ||
Posted: 12 Feb 2021 05:56 AM PST
| ||
Posted: 12 Feb 2021 07:12 AM PST
| ||
2 Years in The Making: 2TC with Archmage and Permaspike! Posted: 11 Feb 2021 05:09 PM PST
| ||
Posted: 11 Feb 2021 05:35 PM PST
| ||
Posted: 12 Feb 2021 07:53 AM PST
| ||
The match up we have all been waiting for! Posted: 12 Feb 2021 08:15 AM PST
| ||
Posted: 12 Feb 2021 07:11 AM PST
| ||
Posted: 11 Feb 2021 05:12 PM PST
| ||
*Places 025 Sniper Monkey, then proceeds to sleep for an hour* Posted: 11 Feb 2021 11:08 PM PST
| ||
Posted: 12 Feb 2021 08:34 AM PST
| ||
There is literally nothing here, so keep scrolling my friend Posted: 12 Feb 2021 04:07 AM PST
| ||
Finally managed to get my first gold border insta! Time to go for the BB! Posted: 11 Feb 2021 08:02 PM PST
| ||
Posted: 12 Feb 2021 05:08 AM PST
| ||
Easy AFK XP - No Monkey Knowledge Required Posted: 12 Feb 2021 07:36 AM PST
| ||
Posted: 11 Feb 2021 09:40 PM PST
| ||
Does anyone not have this knowledge point? Posted: 11 Feb 2021 05:58 PM PST
| ||
Returning to different monkes- a low effort imovie Posted: 11 Feb 2021 05:41 PM PST
| ||
The Ravine Chimps serial killer... Posted: 11 Feb 2021 04:28 PM PST
| ||
First glue 2TC - WLP Glue Storm Posted: 11 Feb 2021 10:50 PM PST | ||
Posted: 11 Feb 2021 04:40 PM PST
| ||
Posted: 12 Feb 2021 01:49 AM PST
| ||
I got bored in deflation so I tried to make "art" in google draws Posted: 12 Feb 2021 08:24 AM PST
|
You are subscribed to email updates from Bloons TD 6. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment