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    Friday, February 5, 2021

    Bloons TD 6 Bloons TD 6 - Update Notes! Version 23.1

    Bloons TD 6 Bloons TD 6 - Update Notes! Version 23.1


    Bloons TD 6 - Update Notes! Version 23.1

    Posted: 04 Feb 2021 01:38 PM PST

    https://preview.redd.it/9z91m6o26ze61.jpg?width=1500&format=pjpg&auto=webp&s=b3e78337047388c352c0d293a88c4ca7e971a246

    Bloons TD 6 v23.1

    Bug Fixes

    • Fixed tower UI getting cut off when adding towers in Custom Challenges
    • Fixed Pat Fusty Roar animation
    • Fixed Pat Fusty squeeze 'Ghost' MOAB broken art assets
    • Fixed Follow option when viewing profiles in co-op lobbies
    • Fixed new Lead to Gold buff applying to 014 crosspath but not 013
    • Fixed some issues with Buccaneer MOAB Takedown hooks
    • Fixed a simulation-UI display issue (portraits not appearing)

    Known Issue

    • Collection Event Rewards - for players who have not played the game since earning rewards over the holidays, you may crash on load; we are looking into the issue currently but in the meantime, if you launch the game offline it should load without issue! We apologize for the inconvenience and are working on getting this fixed as soon as we can.

    ___

    Bloons TD 6 v23.0

    New Awesome

    • New Expert Map, Ravine!
    • New Trophy Store Items
      • Monkeys: Pineapple projectiles for Spiked Ball factory
      • Bloons: Trucker Hats, Lantern BFB skin, Pow Pop FX
      • Game & UI: BMC Street Party music track, Kabuki Ninja avatar, Heli Pilot avatar

    Challenge Browser changes / additions

    • Challenges now allow users to toggle between Player Completion Rate (current number, which displays % of players who have beaten the challenge) & Win Rate (displays the total % of wins against losses)
    • Challenge Browser now supports an option to "hide" challenges from searches if you have already completed them
    • Added a 'follow user' option & 'Following' search to the challenge browser
    • Challenges that have been greyed out in searches from a previous version of the game will now update to blue again if they are passed on a newer version without using double cash by enough players
    • Challenge browser now supports filtering challenges by maximum number of rounds & minimum number of rounds. This filter will unfortunately not work on existing challenges.
    • Challenge browser win rates now support displaying >99% & <1% for win rate, if a challenge is not quite actually 100% or 0%.
    • Challenge browser has had some general improvements & optimization to filters, sorting, searching & returning from a challenge
    • Added an option to disable Double Cash in challenge creation

    Big Changes / Additions

    • Added warnings to some screens which had started to be blocked from loading under certain settings in VPN's & other 3rd party DNS based filters.
    • Reworking of tower upgrade UI when hovering/holding over upgrades
    • Added a first-time pop-up for targeting priorities
    • First ever continue to be used is now free
    • Added a 'customized rounds' icon for when rounds are changed in Odyssey/ Race
    • Improved sorting of race leaderboard scores
    • Apopalypse screen will now display a victory at round 60
    • Some new profile stats have been added, Most Experienced Monkey & its XP, Insta Collection progress, & Collection Chests opened (This stat begins tracking now)
    • Center lanes widened on the intermediate map Bazaar to allow Medium placement.

    Bug Fixes & General Changes

    • Resolved some map specific FX not speeding up their animations when in 3x speed
    • Resolved an issue that would cause pets to continue playing their SFX after being sold
    • Resolved some issues causing Bloons to choose path inconsistently when tracks split off in multiple directions
    • Fixed login prompts which had stopped working for guest users
    • Login page should correctly load in the webview
    • A number of localization issues resolved
    • Improved tutorial to feel less clunky
    • Resolved some collision on Flooded Valley
    • Snap of Your Fingers achievement correctly works again for players with Double Cash
    • The corner of some random Heli can no longer be spotted in the corner of Chutes
    • Resolved an issue with Techbots linked to engineers not remembering to trigger Overclock after loading a save
    • Resolved an issue with Odyssey wins getting mixed up with regular wins sometimes
    • Restarting apopalypse will no longer pause the game
    • Resolved an issue with Flooded Valley blocking vision on some towers at times when it should not
    • Added some instruction for how to unlock locked maps
    • Minor UI fixes and optimizations in a few places
    • Some general minor cleaning up of UI in challenge creation
    • Changing hero skin right before a co-op game should no longer cause a desync

    Monkey Sub

    • 2xx Advanced Intel no longer gains camo detection from Lvl 1 Etienne or Dartling
    • 3xx & 4xx Subs have had some optimizations to unnecessary code
    • 4xx Sub correctly layers assets onto regrow Bloons again
    • 5xx Sub inconsistencies resolved with how buffs were applying

    Monkey Ace

    • No longer locks in place after enabling wingmonkey and then disabling knowledge

    Mortar Monkey

    • xx4 Shattering Shells removing fortification should now reflect the children Bloons losing their fortification as well towards the damage counter

    Wizard Monkey

    • 110 Fireball now correctly ignores blockers with Guided Magic
    • xx4 Necromancer no longer depletes grave from current round before previous

    Alchemist

    • 3xx Berserker Brew no longer closes open UI panels when buffing selected tower

    Monkey Village

    • x1x Regrow Blocker has had some inconsistencies fixed

    Engineer

    • 5xx Paragon Sentry "can always sell" property on sentries has been fixed to work in challenges as well

    Dartling Gunner

    • Can no longer shoot over walls when locked on top of them
    • Lock Targeting Reticle now scales in size to reflect accuracy changes
    • 4xx Plasma Accelerator no longer creates Plasma Pools when beams are obstructed but would be crossing streams if they were not

    Striker Jones

    • Is no longer so terrified of MOAB Class Bloons that he is occasionally rendered speechless by the mere sight of them

    Obyn Greenfoot

    • Track items should once again always be retained when loading saves

    Ezili

    • Lvl 11 description updated to reflect interaction with Necromancers

    Pat Fusty

    • Visual effects should all work correctly again while Pat is placed in water
    • Resolved a crash caused by chinooking Pat under specific circumstances

    Knowledge

    • Backroom Deals knowledge once again works

    Balance Changes

    Dart Monkey

    While we're happy with Dart Monkey being a more niche or early use tower, too many people were finding Juggernaut itself even further niche or lackluster on first impression. While retaining the overpower power potential we've added a beefy impact to each individual target hit, and we've tweaked sharpshooter slightly to provide similar power but with more of a speed focus to enable more distinct crosspath choice between speed and pierce.

    • 4xx Juggernaut damage increased from 1 -> 2
    • 4xx Juggernaut pierce reduced from 100 -> 50
    • xx4 Sharpshooter attack delay reduced from 0.85 -> 0.75
    • xx4 Sharpshooter damage reduced from 6 -> 5
    • T5's both remain the same

    Boomerang Monkey

    Small price adjustment to push when you get this tower a little closer to when it's useful.

    • 5xx Glaive Lord price reduced from $40,000 to $35,000

    Bomb Shooter

    Small nerf to the regular-Bloon power of MOAB Mauler's domination.

    • x3x MOAB Mauler bonus to Ceramic reduced from 4 -> 3
    • x4x MOAB Assassin unchanged

    Tack Shooter

    With pierce and range on the base Tack Zone so high that increases weren't noticeable the middle crosspath was underserved. To balance crosspathing we have reworked the base Tack Zone around lower values then improving them greatly for the crosspaths.

    • xx5 The Tack Zone damage increased from 1 -> 2
    • xx5 The Tack Zone range reduced from 46 -> 30
    • xx5 The Tack Zone pierce reduced from 9 to 4
    • 025 The Tack Zone range increased to 50
    • 025 The Tack Zone pierce increased to 10

    Ice Monkey

    Ice Monkey power is currently too bottom heavy and mid-to-higher tiers are neglected, so some tweaks to mid-tier upgrades have been made.

    • 4xx Embrittlement price reduced from $3000 -> 2200
    • x3x Arctic Wind price reduced from $3200 -> 2900
    • xx3 Cryo Cannon price reduced from $2000 -> 1750
    • x4x Snowstorm ability cooldown decreased from 60s -> 30

    Glue Gunner

    Adjustments to top-path upgrades to make each step more noticeable. Very small nerf to the slow amount on MOAB Glue as it has for a long time held a dominating spot in MOAB support, but this same amount has been returned to the previous value at Tier 4. We are still looking at future improvements here, including reworking the priority tree of glue stacks.

    • 3xx Bloon Dissolver price reduced from $2700 -> 2600
    • 4xx Bloon Liquifier pierce increased from 1 -> 2
    • xx3 MOAB Glue slow amount on MOABs reduced from 0.625x -> 0.75x
    • xx4 Relentless Glue slow amount on MOABs remains 0.625x

    Sniper Monkey

    Small improvements for underloved sniper upgrades with respective path specialties intact. As bottom path sniper has proven superiority for group damage dealing in many situations and middle T4 on the group-damage path has only offered a farming option, the pierce of shrapnel has been doubled at this T4 to add offensive value as well..

    • 5xx Cripple MOAB damage increased from 60 -> 80
    • x4x Supply Drop's shrapnel pierce increased from 3 -> 6

    Monkey Sub

    As Bloontonium Reactor rarely uses up enough pierce that the pierce crosspath would ever matter, a large chunk of this has been moved into the middle crosspath.

    • 400 Bloontonium Reactor pierce reduced from 70 -> 50
    • 410 Bloontonium Reactor pierce reduced from 84 -> 70
    • 420 Bloontonium Reactor pierce increased from 50 -> 100

    Monkey Ace

    Monkey Ace was never intended to be a great starting tower and instead come into power at mid- and high-tier upgrades, but since the base tower feels lacking to new players (and some of us old timers) we decided to rework low tier power into the base tower. In addition to this we are experimenting with adding a small amount of homing to the spectre upgrade as rapid fire missing is not the intended design.

    • Monkey Ace projectile size increased from 2 -> 3
    • Monkey Ace attack delay reduced from 2.1s -> 1.68
    • 1xx Rapid Fire attack rate buff reduced from 40% -> 25%
    • x1x Exploding Pineapple attack delay reduced from 3s -> 2
    • 104 Spectre which always gained 25% from Rapid Fire is unchanged
    • xx4 Spectre now has a very slight seeking effect on the dart projectiles
    • xx5 Flying Fortress price reduced from $105k -> 100k

    Heli Pilot

    Further small buff to Comanche as prior balancing has not felt sufficient.

    • xx4 Heli reinforcements duration increased from 12s -> 15

    Wizard Monkey

    Despite ranking low overall, Wizard Lord Phoenix has dodged balance changes because of its extremely popular place as a challenge tower. With the rise of other towers in challenges, we've decided to start off buffing it based on its own merits in general gameplay. We've also added some previously intended minor changes to Prince of Darkness which were held back due to bugs that have now been resolved.

    • x5x Wizard Lord Phoenix price reduced from $60,000 -> 54,000
    • x3x Dragon's Breath, x1x Fireball radius increased from 10 -> 14
    • x3x Dragon's Breath, x1x Fireball damage increased from 1 -> 3
    • x5x Wizard Lord, x1x Fireball damage increased from 1 -> 9
    • x5x Wizard Lord Dragon's Breath damage increased from 1 -> 2
    • xx5 Prince of Darkness pops retained in graveyard increased from 2 -> 3 rounds
    • xx5 Prince of Darkness grave required for damage stacks increased from 200 -> 300

    Alchemist

    Lead to Gold hasn't been a competitive 3rd tier outside of special game modes and challenges, so we've added some more uniqueness by allowing it to truly live up to its description and deal enough damage to instantly 'convert' a Lead Bloon, children layers and all, also carrying on some value here in the later game by allowing this bonus to deal extra against DDTs as well.

    • xx3 Lead to Gold attacks deals +9 damage to Lead & DDT

    Druid

    The most recent buff to Superstorm was great fun, but when spending pierce so quickly we wouldn't see many extra Ball Lightnings. Since many find Superstorm lacking in pierce overall, the 'extra' pierce consumptions for hitting larger targets have been reduced to make it more effective and more lightningey.

    • 4xx Ball Lighting price reduced from $6000 -> 5500
    • 5xx Superstorm pierce consumptions buffed: MOAB 20 -> 5
    • 5xx Superstorm pierce consumptions buffed: BFB 50 -> 20
    • 5xx Superstorm pierce consumptions buffed: ZOMG 200 -> 50
    • 5xx Superstorm pierce consumptions buffed: DDT to 50 -> 10

    Banana Farm

    Monkey Bank is just too stonks even without Benjamin. This nerf shouldn't hurt it too much, but will make it snowball a little bit slower and balance with the other paths better.

    • x3x Monkey Bank price increased from $3300 -> 3500

    Spike Factory

    Like a few other towers before it, the attack speed crosspath for Spike Factory has outshined the others. We have reworked the lower Spike Factory tiers to distribute this power more evenly while keeping high tier factories at a similar level of power.

    • Spike Factory price increased from $800 -> 1000
    • x1x Faster Production price reduced from $700 -> 600
    • x2x Even Faster Production price reduced from $900 -> 800
    • Spike Factory attack delay reduced from 2.2s -> 1.75
    • x1x Spike Factory rate increase reduced from 40% -> 20
    • x2x Spike Factory rate increase increased from 25% -> 30
    • x5x Carpet of Spikes price reduced from $42,000 -> 40,000

    Monkey Village

    Call to Arms didn't last enough in some critical situations where it could have made the difference, so this duration has been increased slightly.

    • x4x Call to Arms duration increased from 10s -> 12
    • x5x Homeland Defense unchanged

    Engineer

    Sentry Expert has underperformed for a while, so we're adding solid crosspathing buffs to all Sentries. We've added a pierce & speed boost to Overclock's base upgrade and lowered the cooldown on Ultraboost to allow the possibility for it to achieve full uptime as a freeplay tower and get its stacks up faster. Finally last update we allowed Bloontrap to be set multiple times per round, and we wanted to stay on the side of caution with a long cooldown, but after seeing it in the wild we are happy to make this cooldown faster.

    • 120 Deconstruction now gives all Sentries +1 damage to Fort & MOAB
    • 401 now increases sentry pierce by roughly 25% instead of +1
      • 401 Crushing Sentry pierce increased from 22 -> 28
      • 401 Bomb Sentry pierce increased from 30 -> 38
      • 401 Cold Sentry pierce increased from 15 -> 19
    • x4x Overclock projectile speed increased 375 -> 750
    • x4x Overclock base pierce increased from 3 -> 15
    • x5x Ultraboost base pierce increased from 3 -> 30
    • x5x Ultraboost ability cooldown reduced from 45 -> 35
    • xx4 Bloontrap attack delay reduced from 20 -> 15
    • 204 Bloontrap attack delay buff increased from 0.8x -> 0.6x

    Dartling Gunner

    As our most recently added tower we are very happy with all the excitement surrounding this beloved monkey tower and the general middleground play position. We're happy enough with its time in the wild to make some first impression changes here which we hope you'll continue to enjoy.

    • 4xx Plasma Accelerator can now apply Laser Shock with the beam as well as focal point
    • 5xx Ray of Doom price reduced from $110,000 -> 95,000
    • 140 Rocket storm ability spread reduction increased from 30% -> 60%
    • x5x M.A.D price reduced from $65k -> 60k
    • xx3 Buckshot price reduced from $4000 -> 3800
    • xx3 Buckshot now knocks back non-MOAB class Bloons a small amount on hit

    Gwendolin

    The last Gwendolin change didn't come through as well as intended for a number of reasons, so while keeping true to the intention behind this change it has been improved across the board to properly buff this again

    • Lv4 Heat it Up should trigger roughly 30% more at all levels

    Adora

    Ball of Light's power before level 20 has been improved to scale through the mid game better

    • Lv10 Ball of Light damage increased from Adora Damage +1 to +2
    • Lv15 Ball of Light damage increased from Adora Damage +1 to +3
    • Lv20 Ball of Light remains at Adora Damage +18

    Etienne

    Etienne's main power through mid-to-endgame intentionally comes from his UCAV, however it still overperforms and needs to be pulled back a bit.

    • Level 10 UCAV duration reduced from 20s -> 18
    • Level 15 UCAV duration reduced from 25s -> 20
    submitted by /u/rohan_spibo
    [link] [comments]

    Daily Challenge - February 05, 2021

    Posted: 05 Feb 2021 12:00 AM PST

    Discussion about the today's daily challenge in Bloons TD 6.

    Please keep all discussion, question and strategies about the daily challenge and advanced challenge to this post to keep subreddit clutter low.

    Make sure to distinguish whether you are posting about the daily challenge or the advanced challenge clearly in your comment.

    Click here to see previous daily challenge posts

    Happy popping!

    submitted by /u/BloonsBot
    [link] [comments]

    Best spot to put spiked mines on monkey meadow

    Posted: 04 Feb 2021 10:59 PM PST

    New 3D Bloonchipper Concept Art I Made

    Posted: 05 Feb 2021 01:53 AM PST

    Those were good times.

    Posted: 05 Feb 2021 04:56 AM PST

    Tier 5 Towers & Total Costs list (Updated for v23.0)

    Posted: 05 Feb 2021 05:02 AM PST

    Pod.

    Posted: 04 Feb 2021 06:07 PM PST

    How to get round 1000 with only 7 0-0-0 aces

    Posted: 05 Feb 2021 01:07 AM PST

    Fish?

    Posted: 05 Feb 2021 09:51 AM PST

    We're stacking pools now?

    Posted: 05 Feb 2021 06:48 AM PST

    Even more during an art contest

    Posted: 05 Feb 2021 09:02 AM PST

    Dinkleberg is guilty

    Posted: 04 Feb 2021 04:27 PM PST

    Tiny sad angy Tank-kun (Rough doodles)

    Posted: 05 Feb 2021 09:42 AM PST

    sky shredder + ELITE SNIPER 2TC

    Posted: 05 Feb 2021 07:37 AM PST

    New CHIMPS Meta!

    Posted: 04 Feb 2021 11:19 AM PST

    I've been practicing my art by drawing monke, here's Gwen!

    Posted: 05 Feb 2021 05:04 AM PST

    Infernal CHIMPS with Flying Fortress

    Posted: 05 Feb 2021 08:25 AM PST

    Made it to Round 403, my personal best. My computer did not like it, running at a silky smooth 7 FPS.

    Posted: 05 Feb 2021 06:55 AM PST

    Its the French

    Posted: 04 Feb 2021 11:44 PM PST

    Ready to chase your monsters away.... Ooor maybe not

    Posted: 04 Feb 2021 07:53 PM PST

    Towers after Ninja Monkey de-camos Bloons:

    Posted: 05 Feb 2021 07:54 AM PST

    Monkey Buccaneer - Shouldn't the glaive monkey be able to see over the wall here?

    Posted: 05 Feb 2021 09:13 AM PST

    LETS GOOOOOOOOOOOO

    Posted: 05 Feb 2021 10:25 AM PST

    Muddy Puddles CHIMPS with Icicle Impale and Apache...DARTSHIP?!

    Posted: 05 Feb 2021 05:46 AM PST

    free hero upgrade, yaey

    Posted: 05 Feb 2021 12:36 AM PST

    Cyborg Bloon Concept Art (Electrical Engineer Monkey)

    Posted: 05 Feb 2021 02:12 AM PST

    Thats one BIG Radius

    Posted: 05 Feb 2021 09:53 AM PST

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