Bloons TD 6 Bloons TD 6 - Update Notes! Version 23.1 |
- Bloons TD 6 - Update Notes! Version 23.1
- Daily Challenge - February 05, 2021
- Best spot to put spiked mines on monkey meadow
- New 3D Bloonchipper Concept Art I Made
- Those were good times.
- Tier 5 Towers & Total Costs list (Updated for v23.0)
- Pod.
- How to get round 1000 with only 7 0-0-0 aces
- Fish?
- We're stacking pools now?
- Even more during an art contest
- Dinkleberg is guilty
- Tiny sad angy Tank-kun (Rough doodles)
- sky shredder + ELITE SNIPER 2TC
- New CHIMPS Meta!
- I've been practicing my art by drawing monke, here's Gwen!
- Infernal CHIMPS with Flying Fortress
- Made it to Round 403, my personal best. My computer did not like it, running at a silky smooth 7 FPS.
- Its the French
- Ready to chase your monsters away.... Ooor maybe not
- Towers after Ninja Monkey de-camos Bloons:
- Monkey Buccaneer - Shouldn't the glaive monkey be able to see over the wall here?
- LETS GOOOOOOOOOOOO
- Muddy Puddles CHIMPS with Icicle Impale and Apache...DARTSHIP?!
- free hero upgrade, yaey
- Cyborg Bloon Concept Art (Electrical Engineer Monkey)
- Thats one BIG Radius
Bloons TD 6 - Update Notes! Version 23.1 Posted: 04 Feb 2021 01:38 PM PST Bloons TD 6 v23.1 Bug Fixes
Known Issue
___Bloons TD 6 v23.0 New Awesome
Challenge Browser changes / additions
Big Changes / Additions
Bug Fixes & General Changes
Monkey Sub
Monkey Ace
Mortar Monkey
Wizard Monkey
Alchemist
Monkey Village
Engineer
Dartling Gunner
Striker Jones
Obyn Greenfoot
Ezili
Pat Fusty
Knowledge
Balance ChangesDart Monkey While we're happy with Dart Monkey being a more niche or early use tower, too many people were finding Juggernaut itself even further niche or lackluster on first impression. While retaining the overpower power potential we've added a beefy impact to each individual target hit, and we've tweaked sharpshooter slightly to provide similar power but with more of a speed focus to enable more distinct crosspath choice between speed and pierce.
Boomerang Monkey Small price adjustment to push when you get this tower a little closer to when it's useful.
Bomb Shooter Small nerf to the regular-Bloon power of MOAB Mauler's domination.
Tack Shooter With pierce and range on the base Tack Zone so high that increases weren't noticeable the middle crosspath was underserved. To balance crosspathing we have reworked the base Tack Zone around lower values then improving them greatly for the crosspaths.
Ice Monkey Ice Monkey power is currently too bottom heavy and mid-to-higher tiers are neglected, so some tweaks to mid-tier upgrades have been made.
Glue Gunner Adjustments to top-path upgrades to make each step more noticeable. Very small nerf to the slow amount on MOAB Glue as it has for a long time held a dominating spot in MOAB support, but this same amount has been returned to the previous value at Tier 4. We are still looking at future improvements here, including reworking the priority tree of glue stacks.
Sniper Monkey Small improvements for underloved sniper upgrades with respective path specialties intact. As bottom path sniper has proven superiority for group damage dealing in many situations and middle T4 on the group-damage path has only offered a farming option, the pierce of shrapnel has been doubled at this T4 to add offensive value as well..
Monkey Sub As Bloontonium Reactor rarely uses up enough pierce that the pierce crosspath would ever matter, a large chunk of this has been moved into the middle crosspath.
Monkey Ace Monkey Ace was never intended to be a great starting tower and instead come into power at mid- and high-tier upgrades, but since the base tower feels lacking to new players (and some of us old timers) we decided to rework low tier power into the base tower. In addition to this we are experimenting with adding a small amount of homing to the spectre upgrade as rapid fire missing is not the intended design.
Heli Pilot Further small buff to Comanche as prior balancing has not felt sufficient.
Wizard Monkey Despite ranking low overall, Wizard Lord Phoenix has dodged balance changes because of its extremely popular place as a challenge tower. With the rise of other towers in challenges, we've decided to start off buffing it based on its own merits in general gameplay. We've also added some previously intended minor changes to Prince of Darkness which were held back due to bugs that have now been resolved.
Alchemist Lead to Gold hasn't been a competitive 3rd tier outside of special game modes and challenges, so we've added some more uniqueness by allowing it to truly live up to its description and deal enough damage to instantly 'convert' a Lead Bloon, children layers and all, also carrying on some value here in the later game by allowing this bonus to deal extra against DDTs as well.
Druid The most recent buff to Superstorm was great fun, but when spending pierce so quickly we wouldn't see many extra Ball Lightnings. Since many find Superstorm lacking in pierce overall, the 'extra' pierce consumptions for hitting larger targets have been reduced to make it more effective and more lightningey.
Banana Farm Monkey Bank is just too stonks even without Benjamin. This nerf shouldn't hurt it too much, but will make it snowball a little bit slower and balance with the other paths better.
Spike Factory Like a few other towers before it, the attack speed crosspath for Spike Factory has outshined the others. We have reworked the lower Spike Factory tiers to distribute this power more evenly while keeping high tier factories at a similar level of power.
Monkey Village Call to Arms didn't last enough in some critical situations where it could have made the difference, so this duration has been increased slightly.
Engineer Sentry Expert has underperformed for a while, so we're adding solid crosspathing buffs to all Sentries. We've added a pierce & speed boost to Overclock's base upgrade and lowered the cooldown on Ultraboost to allow the possibility for it to achieve full uptime as a freeplay tower and get its stacks up faster. Finally last update we allowed Bloontrap to be set multiple times per round, and we wanted to stay on the side of caution with a long cooldown, but after seeing it in the wild we are happy to make this cooldown faster.
Dartling Gunner As our most recently added tower we are very happy with all the excitement surrounding this beloved monkey tower and the general middleground play position. We're happy enough with its time in the wild to make some first impression changes here which we hope you'll continue to enjoy.
Gwendolin The last Gwendolin change didn't come through as well as intended for a number of reasons, so while keeping true to the intention behind this change it has been improved across the board to properly buff this again
Adora Ball of Light's power before level 20 has been improved to scale through the mid game better
Etienne Etienne's main power through mid-to-endgame intentionally comes from his UCAV, however it still overperforms and needs to be pulled back a bit.
[link] [comments] | ||
Daily Challenge - February 05, 2021 Posted: 05 Feb 2021 12:00 AM PST Discussion about the today's daily challenge in Bloons TD 6. Please keep all discussion, question and strategies about the daily challenge and advanced challenge to this post to keep subreddit clutter low. Make sure to distinguish whether you are posting about the daily challenge or the advanced challenge clearly in your comment. Click here to see previous daily challenge posts Happy popping! [link] [comments] | ||
Best spot to put spiked mines on monkey meadow Posted: 04 Feb 2021 10:59 PM PST
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New 3D Bloonchipper Concept Art I Made Posted: 05 Feb 2021 01:53 AM PST
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Posted: 05 Feb 2021 04:56 AM PST
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Tier 5 Towers & Total Costs list (Updated for v23.0) Posted: 05 Feb 2021 05:02 AM PST
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Posted: 04 Feb 2021 06:07 PM PST
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How to get round 1000 with only 7 0-0-0 aces Posted: 05 Feb 2021 01:07 AM PST
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Posted: 05 Feb 2021 09:51 AM PST
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Posted: 05 Feb 2021 06:48 AM PST
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Even more during an art contest Posted: 05 Feb 2021 09:02 AM PST
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Posted: 04 Feb 2021 04:27 PM PST
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Tiny sad angy Tank-kun (Rough doodles) Posted: 05 Feb 2021 09:42 AM PST
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sky shredder + ELITE SNIPER 2TC Posted: 05 Feb 2021 07:37 AM PST
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Posted: 04 Feb 2021 11:19 AM PST
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I've been practicing my art by drawing monke, here's Gwen! Posted: 05 Feb 2021 05:04 AM PST
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Infernal CHIMPS with Flying Fortress Posted: 05 Feb 2021 08:25 AM PST
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Posted: 05 Feb 2021 06:55 AM PST
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Posted: 04 Feb 2021 11:44 PM PST
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Ready to chase your monsters away.... Ooor maybe not Posted: 04 Feb 2021 07:53 PM PST
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Towers after Ninja Monkey de-camos Bloons: Posted: 05 Feb 2021 07:54 AM PST
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Monkey Buccaneer - Shouldn't the glaive monkey be able to see over the wall here? Posted: 05 Feb 2021 09:13 AM PST
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Posted: 05 Feb 2021 10:25 AM PST
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Muddy Puddles CHIMPS with Icicle Impale and Apache...DARTSHIP?! Posted: 05 Feb 2021 05:46 AM PST
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Posted: 05 Feb 2021 12:36 AM PST
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Cyborg Bloon Concept Art (Electrical Engineer Monkey) Posted: 05 Feb 2021 02:12 AM PST
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Posted: 05 Feb 2021 09:53 AM PST
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