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    Bloons TD 6 Daily Challenge - November 22, 2020

    Bloons TD 6 Daily Challenge - November 22, 2020


    Daily Challenge - November 22, 2020

    Posted: 22 Nov 2020 12:00 AM PST

    Discussion about the today's daily challenge in Bloons TD 6.

    Please keep all discussion, question and strategies about the daily challenge and advanced challenge to this post to keep subreddit clutter low.

    Make sure to distinguish whether you are posting about the daily challenge or the advanced challenge clearly in your comment.

    Click here to see previous daily challenge posts

    Happy popping!

    submitted by /u/BloonsBot
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    No I'm not paying $7.49 for some Powers

    Posted: 22 Nov 2020 06:36 AM PST

    om nom nom

    Posted: 22 Nov 2020 05:38 AM PST

    Lvl-20 Churchill 2MP on Lotus Island!

    Posted: 22 Nov 2020 05:04 AM PST

    caption this

    Posted: 21 Nov 2020 05:28 PM PST

    Me:gets some t5 towers. That one player which has ben farming the whole game and wants to get my towers for the true sun god:

    Posted: 22 Nov 2020 12:25 AM PST

    When u try hard for round 100 for the insta monkey and u get the 0/0/0 druid

    Posted: 22 Nov 2020 09:07 AM PST

    Tier list of how easy towers can solo every camo bloon in chimps. (correct me where I'm wrong)

    Posted: 22 Nov 2020 08:46 AM PST

    Why do players take Benjamin so often?

    Posted: 22 Nov 2020 08:05 AM PST

    Is the bit of extra money really worth his cost in the early game (esp. in coop)? He just doesn't make much sense to me; why not take other heroes like Etienne or anyone else, rather than him? What am i missing with him, that makes him be the preferred choice to so many?

    submitted by /u/Graf_zur_See
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    Inferno ring melts floor around it making it habitat for water monkeys as well (kind of like arctic wind). You can still put land towers there. Monkey knowledge maybe?

    Posted: 21 Nov 2020 12:20 PM PST

    BTD6 daily quiz #33

    Posted: 22 Nov 2020 08:35 AM PST

    Greetings to my stung monkeys, and welcome to my next daily quiz! So... I may or may not have made the quiz yesterday a tad too hard, so I'm just gonna skip that part entirely lol.

    That's quiz is: what is the cheapest tier 4 in the game? I'll give you a hint: it's not the top path or bottom path super monkey.

    Today's random fact is: before toy balloons were invented (what even are balloons, never heard of THEM before), people inflated pig bladders and animal intestines to make balloons! I'm telling you, bloons AND balloons are BOTH evil!

    Anyways, as anyways, don't cheat and good luck!

    submitted by /u/JazzyJonah123
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    Forgot to post yesterday, but I BBed Encrypted

    Posted: 22 Nov 2020 06:28 AM PST

    Mega ball of light (Credit to u/Racist_FemboyV2 for the idea of stacking Adora's Ball of Light)

    Posted: 22 Nov 2020 07:57 AM PST

    Tier details for Monkey Thief

    Posted: 22 Nov 2020 04:09 AM PST

    Tier details for Monkey Thief

    Monkey Thief

    Top Tier: Cash Collecter: Increases earning cash from bloons

    Extra cash: Increase earning even more cash from bloons

    Money Bag: can hold cash in a money bag with the max of 500$ (get it over time and by popping bloons)

    Safe Holder: can hold cash in a safe with the max of 2500$ and will get double the cash from bloons

    ATM Carrier: can hold more cash in a ATM with the max of 5000$ and will auto collect any full safe holder or money bag but will have a 10 seconds delay to collect plus will increase the earnings over time for other money bags and safe holders

    Middle Tier: Fast Swipe: will have a attack speed increase

    Double Dagger: will have a faster attack speed increase

    Bloon Hostage: will Grab any nearby bloon in range and will suffocate the bloon (will pop 1 layer every 3 seconds) but will attack slower plus will do extra damge to ceramics

    MOAB Grapple: Ability: will grab any moab class bloon (expect for ZOMG's and BAD's) anywhere on the track and will hold them for 10 seconds plus Bloon hostage wll pop every 1 second and will do extra damage to Moabs

    Master Assassin: Ability: will jump on the strongest moab Class bloon, does damage over time and will stay on the Moab class bloon for 10 seconds plus will keep Moab grapple ability and will grab all Moab class bloons (expect BAD's) for 20 seconds instead of 10 seconds

    Bottom Tier: Longer Dagger: will have a range increase

    Stealth Skill: will see camo and do extra damage to camo's

    Ambush Attack: will do extra damage to every bloon that come in range and will last once to every bloon

    Invisible Chance: can something be invisible every few seconds, will stun bloon when invisible,and do extra damage to camo's when invisible

    The Unseen One: will be permantly invisible, will stun bloons even longer, does extra damage to camo bloons, has a high chance to decamo any bloon hit (and DDT with a low chance), and other tower nearby in range will be invisible with being able to stun bloons plus do extra damage to camos

    submitted by /u/Maxie_Mad
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    TIL that you Adora’s Ball of light stacks

    Posted: 22 Nov 2020 04:35 AM PST

    Tsar Bomb 2 MP Frozen over

    Posted: 22 Nov 2020 08:18 AM PST

    Alch Buff Wordart (Same guy who made Dart Monkey Wordart)

    Posted: 21 Nov 2020 04:08 PM PST

    Encrypted Hint?

    Posted: 22 Nov 2020 12:49 AM PST

    Muddy Puddles CHIMPS with Tsar Bomba, Pop and Awe and Moab Eliminator! (no bugs abused)

    Posted: 22 Nov 2020 11:07 AM PST

    Middle Path Ninja Monkey Buff/Change

    Posted: 22 Nov 2020 10:56 AM PST

    x4x (Bloon Sabotage)
    Throws Specialized Kunai instead of Shurikens that trigger Distraction more often and pop an additional +4 Bloons. Can also pop Frozen Bloons. (35% chance to activate Distraction)
    x5x (Grand Saboteur)
    Throws a fan of 4 Kunai instead of 1 and all Distracted Bloons now take +1 damage. Ability now also De-Camos all newly spawned Bloons for the duration. (50% chance to activate Distraction per Kunai)
    x5x Price Increased by 7.5%
    ($20,105 on Easy|$23,650 on Medium|$25,545 on Hard|$28,380 on Impoppable)

    I think the middle path upgrade is the least used besides the x3x upgrade. They should make the Grand Saboteur a little stronger since there's really no reason to get it over x4x Ninja Monkey.
    I think adding a little more bloon popping power + extra camo support would make this a much more competitive ninja tower.

    submitted by /u/foxwhistle
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    Just got the 365-day chest achievement, and felt like talking about how much I like this game/franchise

    Posted: 22 Nov 2020 10:43 AM PST

    Just got the 365-day chest achievement, and felt like talking about how much I like this game/franchise

    https://preview.redd.it/temev8hh6u061.png?width=500&format=png&auto=webp&s=2f0cc62c68deb4141121a6d2e5f7e440e9a72692

    Honestly the entire Bloons series has been some of my favorite flash/other-than-flash games out there, and I feel like it's worth bringing it up since I just crossed the 365 day threshold for BTD6. Maybe in the past, but nowadays I definitely don't feel like I ever play a game daily for a year straight. Chances are it was a little desperate when I first started playing, but as of now literally every single day I open the game up and play the daily challenge just for the sake of it. Plus, since the chest technically resets every 9 hours or so instead of 24, I could've cheesed it a bit, but I didn't. That's a pure 365 days of playing the game.

    And even apart from that, the entire Bloons series has been in my mind since the first one and my middle/elementary school Coolmath Games days. Even though the puzzle, pure form of Bloons wasn't as much in my interest, the staying power of the Tower Defense version is crazy. Flash Tower Defense games are plenty, and yet the one with the stupid monkeys throwing darts at balloons was the best.

    I went back semi-recently and played a round of each BTD, and I gotta say, it was fun seeing where everything came from. 1 is absolute garbage, forcing you to just spam Super Monkeys if you want to get anywhere, but a good starting point obviously. I honestly know nothing about the people creating these games, but obviously it wasn't made by a AAA crew, so you can't expect everything to be put in place in the first iteration. 2 and 3 feel much better, but obviously not much after being so used to the modern stuff, and 4 and 5 are the ones that really shine the most, apart from 6 obviously.

    I definitely was one of the types of people who initially reacted poorly to the artstyle change of 5 and 6, but I've definitely turned over. I don't know if the whole BTD community rioted at that point, but I at least was like "ew, they're cute now" when I first saw it. Thankfully I turned over, and realized the current designs are the absolute best out of the entire franchise. Also, I love their cuteness, as I love cuteness in general, so basically just call it character growth. Even though 2D art always is more interesting for games than 3D in general, the entire art direction of 6 is genuinely really good, being so bright and cartoony (at least before the fifth stages of upgrades) really fits the cartoony idea of monkeys popping bloons. 5, and the entire franchise before it, really is proof enough how horrible a pure top-down perspective is. On the title screen, you can see what the monkeys are supposed to look like, but in-game they literally look like weird blobby scorpions. Even though in the back of my mind I knew what they were supposed to look like, the pure top-down perspective completely ruined the image. Not to mention the OG designs for the monkeys was really weird and bad anyway. Even if you wanted a goofy fat kind of monkey, there are a million better ways to achieve that than how it used to be. Again, of course, they weren't exactly AAA game-level quality, so you can't expect such perfect character design.

    But, oh my god. One of the things about this game that must've kept me through 6 was the character designs. If you know anything about me, it's that I love a good character design, and 6 is full of them. It's so interesting to see how they extrapolate the main concepts of each tower into their three different paths. The generic Superman-based monkey can turn into a Batman-based monkey, a Terminator-based monkey, and a fucking ancient god of the sun. The seemingly chill Druid can smite people with the power of Zeus, become the much more expected forest-based type, but also turn into this completely out-there being of pure wrath. I could go on and on about that, but needless to say for so many of them look and are designed so great. I think the tower with the coolest level 5s of the game is the Ninja. It's hard to explain, but they all just look really cool while also not deviating too much from the cartoony-cute art style. I think my all-time favorite level 5 is the top path of the Wizard, mostly just because he looks really cool, but also because the parts of the path before it show him aging and growing out his beard. I also have to say the 2-0-3/4 Wizard also looks exactly my style, with the dark purply-ness and gold rims. Also, if you haven't noticed, the Magic monkeys are my favorite type, and not just because their signature color is purple. That's part of it though. Magic is also just cool in general. My main RPG-class of choice is almost always a mage/wizard.

    Also, the heroes are also really fun. As someone who often creates species of aliens/monsters, I always feel like I want to create a dedicated character out of them no matter what, so I feel like the heroes are basically just that. And, of course they have good designs too, and of course as you can probably guess my favorite is Adora, basically being the same thing as the 5-0-0 Wizard with the Sun God aesthetic. Since she has her own stage and a special interaction with the True Sun God/Vengeful Monkey, I think she's a pretty big deal anyway. I will say that I highly slept on Gwen, but then for Easter they gave her the Harlegwen skin and I fell in love. It's insanely good stuff. Apart from looks, it does feel nice to have some sort of interchangeable tower that you basically just place and forget about, aside from using their powers. Plus, it makes a really easy type of thing to periodically add to the game to keep things fresh, even with the skins in general. It definitely is much better than the stuff they had in 5, where you had to use Monkey Money to buy each one, and you could only use them once per stage. Obviously 6 has the extra powers to help you out, but they feel much more optional and cheaper than the heroes of 5. Since I barely buy anything with Monkey Money to begin with, and since I've obviously had 365 chest openings, and AND since I barely use them to begin with, I'm completely stocked up. I only ever use the farmer and sometimes the tech bot if I get lazy. I did use the portable lake I got from my 365th chest opening after I got it, just for the sake of celebration. That's literally how my mind goes.

    6 does have the slight tinge of a mobile game artstyle, but in this case it's really just better. I'm not into mobile games, and especially not the generic artstyle they have, but it is really pleasing to look at anyway. It did chase me off before I converted, though. That, and the fact you had to buy it now. Like a true gamer, I was put off by the fact that something that was once expected to be free now has to be paid for. But, then, I realized that the entire franchise has provided much more than 10$ worth of entertainment to me throughout time, so it was extremely fair to pay that. It is still kinda weird how 5 has to be paid for for mobile, when it is just free online, though. However, unlike a true gamer I think the microtransactions of the game are extremely fair. Considering they just give you things that you don't need, and can get for free otherwise, I think it's completely fine to have them. It sounds bad on the surface to have to pay for the game and have there still be microtransactions in it, but since they're completely optional there's no good reason to hate it. I think people assume that means that you have to pay for the game, and pay extra for different major parts of the game, and that sours their opinion on everything. Gamers are a strange, irrationally angry breed. I do hate using my phone for pretty much anything, though, so once I bought 6 on Steam I haven't played it on my phone since. It's just so much better in every single way...

    I bought the game around the time of one of my family's semi-annual trips to England because I thought it'd help when we were traveling between wi-fi spots, and it really did wonders for me then. Probably looked like some asshole teen to strangers who don't know I barely ever use my phone for anything, since I was playing it so much. My sister even saw me playing it and bought it for herself, although I don't know how much she's played since then.

    For the sake of stats, I have 235 hours played of it on Steam alone, and in game I'm level 115. My most complete map is Monkey Meadow with all medals except CHIMPS, which I put the effort in because it's the default map, and definitely not because it's an easy/good map because it's just kinda bad compared to so many other ones. My Dart monkey has a total of 4 million XP, and the only towers that haven't crossed a million are the Ice, Heli, Alchemist, Druid, and Spike factory monkeys/tower. I think the farthest I've actually gotten round-wise is 200 once or twice, but I don't remember if I've actually beaten that level and continued on or lost there. I think I might've gotten past it once, but just sort of lost interest in micro-managing my powers and let myself lose. I probably got there once after that and lost on it. As someone who didn't look up the optimal strategies for things until very recently, I think that's pretty good. It definitely feels like the kind of game where if you know the best strategies, you can literally just replicate that over and over and win really easily, but that just sounds kinda boring. Since I pretty much only do daily challenges nowadays, it forces me to use a limited amount of towers, so I either go much farther because it forces me to build up less towers more, or it makes sure I can't even pass round 90 because it just was made to get you to round 40 and that's it. When I have the full range of towers to use, I feel like I try to get the instant satisfaction of getting a new tower to increase DPS instead of making the few towers I have/need reach their full potential, which seems to be the better option. I also don't really sell anything when I don't have a limited number of monkeys to place, which I think is also a good strategy if you can eliminate the major money loss in it, since it can give you a massive boost in cash to get you the better upgrades quicker. I may or may not try to learn the strategies to wipe the rest of the game clean eventually, but right now I'm fine with just doing the dailies.

    But yeah, that's like the whole thing with Bloons Tower Defense and me. Something something reject modernity, embrace monke, or whatever the kids these days are saying.

    I will say that if I didn't have so many OCs to work with and could just pump out animated shorts on the reg, I'd love to do some sort of Bloons shorts. They'd all lean into the ridiculousness of it all. Like, the first one could do the 2001 thing with the monkeys learning to use sticks, and as the main one is bashing the ground with one or whatever and throws it up, an ancient, leathery patchwork bloon flies overhead and accidentally bumps the stick such that it lands back on the main monkey's head, knocking him out. Cue the monkeys around him to go berserk and start throwing other sticks at the ancient bloon, and once they pop it using a sharp stick, they realize what they must do. Cue a long montage of the different stages of war and invention using the monkeys finding better ways to fend off the bloons, with the whole idea being that the monkeys are getting irrationally angry at the bloons, who are just sort of around and not actually sentient, even though they assume they're malicious because of their history and upbringing. Absolutely no political message in there whatsoever. Just comedy.

    Other short ideas could include, for the start of the modern time story, it could be the backstory of some sort of chiseled veteran main character, which would involve a bloon floating into his town, and from the people's panic someone knocks over a lamp post that sets his town ablaze, only for him and his people to blame the carnage on the bloon, causing his classic edgy character motives for fighting against the bloons. Another, much more golden idea, would be an interrogation scene, where a bunch of monkeys capture a bunch of bloons for interrogation purposes. They'd obviously do the whole "Silent treatment, eh? Well, we have ways of making you talk..." thing, except the "way to make them talk" is to strap them to a wall with one dart guy on one side to systematically pop them to try and extract info. But, of course, it would look and play out exactly like the classic Bloons puzzle game. That'd be the fun part. If not that, then it could be like the classic carnival game that likely inspired the idea of using darts to pop balloons. I really just think this weird world of monkeys and bloons is perfect for some good comedic content. Watching the monkeys severely overreact to the bloons sounds extremely fun, and I'd love to see someone do something with it some day.

    submitted by /u/0Poole
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    What crosspath

    Posted: 22 Nov 2020 02:51 AM PST

    502 520 or 500 alchemist?

    View Poll

    submitted by /u/Pingupie345
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    The tack town

    Posted: 21 Nov 2020 12:28 PM PST

    CHIMPS except it’s a Permaspike camo solo

    Posted: 21 Nov 2020 01:31 PM PST

    Bloons TD 6, But the Monkeys are Positioned Like Their Projectile

    Posted: 22 Nov 2020 09:02 AM PST

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