Bloons TD 6 Bloons TD 6 - Update Notes! Version 20.0 |
- Bloons TD 6 - Update Notes! Version 20.0
- Daily Challenge - September 02, 2020
- Goodbye spinning Benjamin welcome spinning Drone
- Buff Etienne pls nk
- probably is just a coincidence
- Let's not overlook this:
- Spinjamin's legacy lives on !
- Guys what if... IT HAPPENED!
- At lvl 8, etienne gives full map range to robo monkey’s left arm (works with non-camo bloons too)
- Ray of doom leaked
- lol
- Oh new hero oh wait Ben what are you doing in that suit?
- Finally we can set the targeting for both arms!...wait
- I made a meme I guess
- Who needs league skins when you can have BTD6 skins?
- Etienne could atleast use the additional range unlike Ben
- New hero be like
- Bloons TD Adventure 6
- We're going on a trip on our favourite BFB
- Long live the X-0-2 Village meta
- Playing with etienne be like:
- 20.0 posts will be like:
- List of Bugs in 20.0
- First Etienne 2mp!
- There’s a strange phenomenon going on in this sub: Fake pixel art. These posts undermine actual talent and karma farm less informed individuals. Let’s do this sub a favor and stop supporting these blatantly faked posts!
- *sighs* time to do easy odyssey over and over again 100 times
- Baguette
Bloons TD 6 - Update Notes! Version 20.0 Posted: 01 Sep 2020 04:30 PM PDT
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Daily Challenge - September 02, 2020 Posted: 02 Sep 2020 01:00 AM PDT Discussion about the today's daily challenge in Bloons TD 6. Please keep all discussion, question and strategies about the daily challenge and advanced challenge to this post to keep subreddit clutter low. Make sure to distinguish whether you are posting about the daily challenge or the advanced challenge clearly in your comment. Click here to see previous daily challenge posts Happy popping! [link] [comments] | ||
Goodbye spinning Benjamin welcome spinning Drone Posted: 02 Sep 2020 04:21 AM PDT
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Posted: 02 Sep 2020 05:06 AM PDT
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probably is just a coincidence Posted: 01 Sep 2020 07:22 PM PDT
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Posted: 02 Sep 2020 06:45 AM PDT
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Posted: 01 Sep 2020 06:43 PM PDT
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Posted: 01 Sep 2020 10:16 PM PDT
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At lvl 8, etienne gives full map range to robo monkey’s left arm (works with non-camo bloons too) Posted: 02 Sep 2020 04:21 AM PDT
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Posted: 02 Sep 2020 05:40 AM PDT
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Posted: 01 Sep 2020 06:53 PM PDT
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Oh new hero oh wait Ben what are you doing in that suit? Posted: 02 Sep 2020 04:28 AM PDT
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Finally we can set the targeting for both arms!...wait Posted: 02 Sep 2020 03:16 AM PDT
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Posted: 01 Sep 2020 05:32 PM PDT
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Who needs league skins when you can have BTD6 skins? Posted: 01 Sep 2020 12:00 PM PDT
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Etienne could atleast use the additional range unlike Ben Posted: 02 Sep 2020 07:50 AM PDT
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Posted: 02 Sep 2020 06:23 AM PDT
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Posted: 02 Sep 2020 05:49 AM PDT
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We're going on a trip on our favourite BFB Posted: 01 Sep 2020 09:50 PM PDT
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Long live the X-0-2 Village meta Posted: 01 Sep 2020 06:50 PM PDT
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Posted: 01 Sep 2020 06:05 PM PDT
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Posted: 02 Sep 2020 06:04 AM PDT | ||
Posted: 02 Sep 2020 06:59 AM PDT --------------------------------------------------- List of all known bugs in 20.0 ------------------------------------------------------ I've sorted these as frequent (often posted), gameplay affecting & only visual. New bugs are mentioned first. All old bugs have been tested if they still work in 20.0. Lots of these where discovered by other people first, I just collected them here. I try to add sources to the bugs, just click on "effect" when it is blue (pls note that I am not able to find the original source for every bug, so correct me pls when you find a better/older source). If you know more bugs/find any errors in the list, please tell me. Note: Coop bugs are know NOT included anymore in the list, because they are often related to lags/device issues & very likely not be fixed anytime in the future. ________________________________________________________________________________________________________ Frequent Towers/Map: x3x super Effect: Infinite range for one arm/targeting camo bloons without hitting them Root Cause: - Towers/Map: Mesa Effect: Visual issues with the removable objects (appearing again/become invisible) Root Cause: - ________________________________________________________________________________________________________ Gameplay affecting: Towers/Map: Etienne Effect: lvl 8/lvl 20 UCAV becomes permanent after selling Root Cause: Sell him while he spawns the UCAV Towers/Map: Etienne lvl 3 Effect: Drone have issue to find back to Etienne, thus a new lvl 3 activation is not possible anymore Root Cause: - Towers/Map: Etienne lvl 3 Effect: Selling him too fast after the activation of his lvl 3, the game crashes once you place him again Root Cause: - Towers/Map: Mesa Effect: Placing area inconsistencies allow you to place towers under the track of the lower path bend Root Cause: - Towers/Map: Tracks with path covering objects (KartsNDarts, Quad, Darkcastle etc) Effect: DoT stops working once the MOAB/Bloons enters the covered track (eg. xx5 ninja mine explodes but does no damage) Root Cause: - Towers/Map: Towers with selecting abilities Effect**:** Selling can be cancelled by using an selecting ability a few frames later (eg. Adora lvl 7). This even works when the sold tower is not the one which used the ability. Thus, you can have multiple T5s/Adoras (eg Mortar, LOTN etc) & generate infinite money even in deflation. Note, that when you use hotkeys, the game will crash, only manual selling/flood selling on flooded valley works. Root Cause: - Towers/Map: Intel Sub Effect: First intel shot cannot hit camo Root Cause: - Towers/Map: Intel Sub + Doorgunner Effect: Sub still uses the old range of the tower which is in the doorgunner Root Cause: - Towers/Map: Sub xxx/xx2 Effect: Camo bloons affected by blow back are visible to subs when they are in their range Root Cause: - Towers/Map: Intel Sub Effect: Has further MOAB range than the line of sight of the intel giving tower, some towers give intel through walls (like farms), some give only MOAB intel through walls Root Cause: NKs programming of advanced intel, won't be fixed Towers/Map: Ice + 0xx/1xx glue gunner Effect: Glue gunner cannot hit frozen bloons sometimes Root Cause: - Towers/Map: Bomb Shooter & lvl 5/lvl 19 Striker Jones Effect: Zebras from random MOABs in a round are regardless of striker immune to explosions Root Cause: unknown Towers/Map: Blow back towers on workshop Effect: Blow back towers perform worse on workshop, when track extensions are blocked Root Cause: (theory) Distance inside track extensions is used when calculating blow back location thus it blows back much less going passed the closed extensions, and sometimes it won't go past them at all. Towers/Map: Pat, energiser and carrier flagship Effect: Energiser can buff pat when he is placed on land but not carrier flagship, chinooking from water to land will allow pat to get both buffs. Not visual Root cause: unknown Towers/Map: various Effect: Land tower is placed on water Root Cause: Multiple, eg. place a arctic wind doorgunner on its own ice, place a tower in the right moment while a arctic wind doorgunner is moving, chinook a tower from arctic wind to arctic wind & sell the second arctic wind during transit, chinook an arctic wind away & round ends before heli reaches the ice & then reload next round, transform a arctic wind with x5x alch to make towers on the ice water redeployable Towers/Map: 4xx/5xx boat + arctic wind Effect: removing acrtic wind out of boats range resets the mini planes Root Cause: unknown Towers/Map: Flooded Valley & Pat Fusty/water-based towers in a pool Effect: Flooding the valley sells Pat/water-based towers Root Cause: Pat/towers are placed on right upper rock platform Towers/Map: Permabrew Effect: Permabrew stays permanent even after selling the alch Root Cause: Sell the alch while one the potions is still midair. Towers/Map: Pat Fusty Lvl 10 & x4x Boat Effect: Creates invincible MOAB that won't take damage but will costs you lifes Root Cause: Using both abilties at nearly the same time Towers/Map: Geared & xx5 heli Effect: footprint for the mini comanches won't move with the heli pad (taking up more space like this) Root Cause: Geared Towers/Map: Ezili (& other towers) Effect: Ezili won't spawn a totem but you still loose 10 lifes Root Cause: Her range is not touching the track Towers/Map: x5x alch & xx2 super Effect: transformed super keeps camo detection Root Cause: - Towers/Map: xx4/xx5 ninja & others tower (eg. xx2 mortar) Effect: sticky bomb vanishes without doing any damage Root Cause: damage over time overrides the sticky bomb (like burning effect) Towers/Map: x1x village/x3x ice Effect: Regrow blocker/slow down effect stays permanently on affected bloons Root Cause: buying any upgrade for the x1x village/x3x ice while bloons are in range Towers/Map: arctic wind & darkshift super Effect: darkshifting from frozen water onto normal water sells the super Root Cause: super is placed on two overlapping arctic winds Towers/Map: 000 ace Effect: ace autofires directly after placing down Root Cause: various, eg. a tier 3 ace was built earlier Towers/Map: x5x alch & "Better Sell Deals" & random tower Effect: Transformed tower sells for less than the same tower untransformed Root Cause: MK "Better Sell Deals" not working for transformed towers Towers/Map: 3xx & 4xx dart Effect: Cannot shoot over the wall of flooded while, while the 5xx can, but only at certain spots. Root Cause: unknown Towers/Map: xx4 sniper & "veteran monkey training" Effect: Does not gain the 3% attack boost from MK while it is not buffed somehow. Root Cause: unknown Towers/Map: dark castle & quad Effect: Restarting after the removal of the track covering objects will save the removal for towers with infinite range Root Cause: unknown Towers/Map: aces & wingmonkey Effect: Ace on wingmonkey is locked in place until you upgrade it Root Cause: turning of MK & reloading a save with an ace on wingmonkey ________________________________________________________________________________________________________ Only visual: Towers/Map: Mauler Skin for MOABS Effect: Damage model not displayed correctly Root Cause: - Towers/Map: Dread Pirat Brickell Skin Effect: White tower outline is missing Root Cause: - Towers/Map: x4x wizards phoenix Effect: Displayed as selectable tower (for eg OC or doorgunner) Root Cause: - Towers/Map: - Effect: Tower Icons become transparent Root Cause: Somehow related to selling a tower Towers/Map: Towers with selecting abilities Effect: Selecting ability is cancelled when another tower with a selectable ability is sold meanwhile (eg. using chinook or darkshift) Root Cause: - Towers/Map: Ezili Smudge Catt Skin Effect: Normal Ezili attacks have still the cat skin Root Cause: Changing the skin & loading a save again Towers/Map: Any tower sandbox only Effect: Ceramics and moabs class bloons display incorrect damage phase Root cause: Increasing the round after sending a bloon then damaging it Towers/Map: Pat Fusty Effect: Can attack through walls even if his line of sight tells you otherwise Root Cause: - Towers/Map: Obyn with Skin Effect: Reloading a game changes Totem to default skin Root Cause: - Towers/Map: all towers Effect: Maxed out upgrade description changes randomly between actual description & maxed out Root Cause: unknown, happens when you select other towers in between Towers/Map: All interactive maps in challenge editor Effect: Remove obstacles/changed environment will stay that way when you retry the last round Root Cause: - Towers/Map: x5x alch & other towers Effect: Upgrade costs suddenly are extremely high Root Cause: using hotkeys to upgrade a tower while it is transformed by a x5x alch Towers/Map: pat fusty lvl 10 & other towers Effect: pat hugging visually a BFB but releases only cerams afterwards Root Cause: BFB is popped nearly at the same moment pat uses his lvl 10 Towers/Map: x3x farm Effect: deposits relate to the decimal cash numbers & show sometimes +1 cash Root Cause: unknown Towers/Map: x4x/x5x Heli Effect: Ability will target forbidden towers like tier 5 for doorgunner or 4xx boats for redeploy but then refuses to execute the given command Root Cause: upgrading the target tower & use the ability at the same time Towers/Map: 4xx/5xx super & the pause menu Effect: The round continues in the background, even if you have lost or the menu open. Root Cause: Temple upgrading at the same time when the pause menu is opened (& then cancel is selected). Also happens when you open the pause menu in the exact moment when you are loosing. Towers/Map: 4xx/5xx super Effect: freezes ingame time & breakes the hotkeys Root Cause: Temple upgrading at the same time when a hotkey for a tower is pressed or a selecting ability is used Towers/Map: Dark Castle Reverse & x5x druid Effect: Vines only spawn on one lane Root Cause: - Towers/Map: 5xx druid Effect: Cloud stays after selling Root Cause: Sell while its attacking Towers/Map: Fusty the Snowman Effect: No highlighting from village buff Root Cause: - [link] [comments] | ||
Posted: 01 Sep 2020 05:40 PM PDT
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Posted: 01 Sep 2020 12:30 PM PDT
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*sighs* time to do easy odyssey over and over again 100 times Posted: 01 Sep 2020 07:16 PM PDT
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Posted: 01 Sep 2020 07:57 PM PDT
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