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    Thursday, August 13, 2020

    Bloons TD 6 Daily Challenge - August 13, 2020

    Bloons TD 6 Daily Challenge - August 13, 2020


    Daily Challenge - August 13, 2020

    Posted: 13 Aug 2020 12:52 AM PDT

    Discussion about the today's daily challenge in Bloons TD 6.

    Please keep all discussion, question and strategies about the daily challenge and advanced challenge to this post to keep subreddit clutter low.

    Make sure to distinguish whether you are posting about the daily challenge or the advanced challenge clearly in your comment.

    Click here to see previous daily challenge posts

    Happy popping!

    submitted by /u/AutoModerator
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    The superior color spectrum

    Posted: 13 Aug 2020 05:44 AM PDT

    New “pointless” map black border

    Posted: 12 Aug 2020 10:18 PM PDT

    Every time u/Amber610 makes a meme template. Everyone:

    Posted: 13 Aug 2020 12:10 AM PDT

    Finally, entire page of advanced Black Borders complete. Took 3 months to complete. What does reddit think?

    Posted: 13 Aug 2020 04:41 AM PDT

    I just noticed something

    Posted: 12 Aug 2020 02:29 PM PDT

    No monkey villages were used in the making of this video.

    Posted: 12 Aug 2020 11:39 AM PDT

    When you need that extra ad revenue

    Posted: 12 Aug 2020 06:27 PM PDT

    The Map of My world Where I Build Towers 5 Months ago vs. Now

    Posted: 12 Aug 2020 08:47 PM PDT

    Permabrew and Permaspike

    Posted: 13 Aug 2020 07:57 AM PDT

    saw someone doing towers in minecraft and tried to do TSG (its bad tho)

    Posted: 13 Aug 2020 04:01 AM PDT

    Monkeys: *get jumpscared*

    Posted: 13 Aug 2020 07:36 AM PDT

    Screw DDTs

    Posted: 13 Aug 2020 06:35 AM PDT

    Finally got my first black border! (ignore bottom right, its a visual glitch)

    Posted: 13 Aug 2020 12:07 AM PDT

    No sweat. Easiest 3to ever

    Posted: 13 Aug 2020 04:09 AM PDT

    Peninsula CHIMPS with only top path upgrades!

    Posted: 13 Aug 2020 08:08 AM PDT

    Btd6 main theme but its wide putin walk song

    Posted: 13 Aug 2020 08:27 AM PDT

    Bouncing Bullets. Must. Post. More. Often.

    Posted: 12 Aug 2020 07:29 AM PDT

    I forgot to bring some military monkeys on my odyssey run ¯\_(ツ)_/¯

    Posted: 13 Aug 2020 04:10 AM PDT

    Off-Meta Strategies #2: Master Bomber

    Posted: 13 Aug 2020 03:31 AM PDT

    Off-Meta Strategies #2: Master Bomber

    Art by u/Player8443

    Comanche Commander

    This comprehensive guide is meant to give an overview on the optimal ways to properly use Master Bomber, the xx5 Ninja. It's widely known for often being a downgrade when used solo due to its targeting mechanics. For example, its existence made r98 harder in the Master Bomber + Apache Prime 2TC since it popped the slow-moving ZOMGs into BFBs and helped overwhelm the Prime. Being a fifth tier Ninja, it's incredibly reliant on Shinobi buffs. The extent to which it is is even more than Grandmaster Ninja since it lacks even Alch synergy. This is best shown by a challenge made by u/ImTheLine (ZMMPBFH) where a Master Bomber requires a precise placement to beat just r47 on Logs CHIMPS. On the other hand, when properly utilized, it's absolutely a competent tower, taking down #ouch CHIMPS by u/frds314.

    Stats

    • Cost (upgraded to 105): $52,595
    • Flash bomb attack
      • 5 damage
      • 60 pierce
      • fires every 1.7 seconds
      • normal type
      • stuns bloons for 1.0 seconds, stuns blimps for 0.25 seconds
    • Sticky bomb attack
      • targets strongest blimp
      • infinite range
      • fires every 1.2 seconds
      • normal type
      • stuns blimps for 1.0 seconds on application
      • applies bombed status: 1000 damage after 3.0 seconds

    Balancing History

    • Version 7.0
      • Master Bomber cost reduced from $64.8k to $43.2k
    • Version 8.0
      • Sticky bomb attack stuns blimps for 1.0 seconds
      • Flash bomb attack stuns blimps for 0.25 seconds
      • Flash bomb attack damage increased from 1 to 5

    Setup

    • Example setup on Underground
      • Four Darts to start
      • Obyn in an easy-to-place location (touching the track at two points)
      • Bloonjitsu + Stronger Stim (Bloonjitsu main Alch priority)
      • 202 Village
      • 10 or so Shinobis
      • 103 Ninja for r63
      • Rest of the 20 Shinobis
      • Ninja 103 -> 105 before r85
      • Alch 400 -> 402
      • Overclock
      • Sabo for r95 (and r99 later)
      • Second Overclock
      • Spike Storm

    Heroes

    • Obyn
      • Obyn's the only hero that actually buffs Master Bomber in a meaningful way with extra range. He's by far the easiest hero to use since he starts with high-damage seeking projectiles and doesn't rely on his abilities at all. Since his buff to Magic towers is permanent, he's optimal for beginner use and black border viability. In line with this, his range buff makes fitting in the Shinobis such that they buff two targets much easier.
    • Gwen
      • Gwen offers a less consistent but more powerful buff. Her large-range effect (infinite from lvl10) facilitates the r95 MIB skip and greatly bolsters the power of the Jitsu and Shinobis. Since Master Bomber struggles with consistent DPS, the powered-up Shinobi army helps ensure that ceramics and even MOABs aren't able to slip by.
    • Pat
      • Pat's buff is even more potent, but he's burdened by sheer difficulty of use. His puny range, inconsistency of blimp knockback, and short-lived buff make him a less viable option as a result, although his powered-up damage buff kicks in at the stage where Jitsu struggles the most. The raw point DPS of Sticky Bomb mostly invalidates his role of squeezing the r80 ZOMG in the standard GM strat.

    Early-game (r6-40)

    Early-game is incredibly easy due to the power of Bloonjitsu + Stonger Stim. Simply use a few Darts (or a Sub + Darts where appropriate) to reach Obyn, then build up the Ninja + Alch combo. I recommend the following build order:

    • Ninja 000 -> 100 -> 101 -> 301
    • Alch 000 -> 300
    • Ninja 301 -> 302 -> 402
    • Alch 300 -> 400

    Make sure to use Brambles on r40 as a precaution, although it's not actually needed almost all of the time.

    Mid-game (r41-80)

    Mid-game is also easy, but requires some careful planning to optimally discount and reduce the number of early 1xx crosspaths needed on Shinobis. When set up properly, pretty much every round is quickly cleared out by the sheer DPS offered by a Shinobi-buffed Jitsu. After getting down the 202 Village, build about 10 Shinobis, then get down the Flash Bomb for r63. Note that an optimal setup has Flash Bomb take secondary buff from the Alch. This means that the Jitsu is the closest target to the Alch with the Flash Bomb being the second closest. The 20 Shinobis will ensure that every other round is crushed.

    Late-game (r81-100)

    r81 up until Master Bomber is afforded is the most difficult stage of this strategy. Upgrading the Alch to 402 along with consistently using Obyn's abilities should help alleviate some of the pressure of the early 80s. Master Bomber should be afforded before r85.

    Master Bomber is one of the most Overclock-reliant towers in the game. This is because, with full Shinobi, Jungle Drums, and Overclock attack speed buffs, it's able to fully stun blimps with its flash bomb. Thus, its pseudo-Crush effect combined with its massive blimp damage allows it to clear out DDT rounds when your abilities are timed properly. This means saving both Overclock and Sabo for r95 to ensure that enough clumping happens.

    Master Bomber is so reliant on Overclock that building two is highly recommended. Chaining the two abilities constantly such that each one is activated when the other is at half cooldown is recommended. In addition, due to its lack of consistent DPS to the front-end, it's a good idea to upgrade all the Shinobis to 130. Not only does this bolster the power of each individual Shinobi, it also raises the average Shinobi buffs per Shinobi due to increasing range. The extra DPS offered by this technique ensures that not even MOABs can slip by.

    Ironically, Master Bomber does poorly against r100 relative to its cost and attack mechanic. Since the strategy runs two Overclocks, you can afford to Overclock the Spike Storm before using its ability to deal enormous damage to the BAD layer. Make sure to save an Overclock for the BAD children, especially the ZOMGs which need to be permastunned.

    submitted by /u/RandyZ524
    [link] [comments]

    I made a ATLA intro for BTD6

    Posted: 12 Aug 2020 08:30 PM PDT

    98 is just too hard man

    Posted: 12 Aug 2020 07:31 AM PDT

    Is it just me? Okay it's just me...

    Posted: 12 Aug 2020 02:14 PM PDT

    Just 1 more pop!

    Posted: 13 Aug 2020 04:55 AM PDT

    Sans Monkey Tier 1 and 2

    Posted: 13 Aug 2020 06:28 AM PDT

    Rip Lightning wizard, Template by u/Amber610

    Posted: 12 Aug 2020 10:30 AM PDT

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