Bloons TD 6 Daily Challenge - June 23, 2020 |
- Daily Challenge - June 23, 2020
- Earth is flat
- PVZ in BTD6
- Why so much posts about those
- Finally a game-theory-level method we can use to measure just how out of this world the dart monkey is
- MK Idea: Smarter Stationing
- Reached the BTD6 height limit (tallest one as well)
- Druid x3x education
- Does someone use them outside achievements?
- Turning Structure Towers into Monkey Towers (Tack Shooter ver.)
- What Towers do on a date
- I've seen other games by nk but no much buzz around them
- Ok fair enough
- Axis of Darts on Cornfield
- Skin Concept: Beezili
- Axis of Bombs on Tree Stump
- Weird crosspathing: 420 Wizard seems to significantly outperform 401
- I would love to see a knowlage point were you can choose were the Zombies are spawning because like 50% of the tobies is useless
- Day 5 of Finding Measurements using 9-inch nails: How high bloons float
- List of Bugs in 18.1
- I mean
- Hmmm
- druid had a bad day
- Can we get a Banana Farmer profile avatar?
- Lost on round 100 with a tier 3 boomer core
- Benjamin goes brrr
Daily Challenge - June 23, 2020 Posted: 23 Jun 2020 12:52 AM PDT Discussion about the today's daily challenge in Bloons TD 6. Please keep all discussion, question and strategies about the daily challenge and advanced challenge to this post to keep subreddit clutter low. Make sure to distinguish whether you are posting about the daily challenge or the advanced challenge clearly in your comment. Click here to see previous daily challenge posts Click here to submit your own daily challenge Happy popping! [link] [comments] | ||
Posted: 23 Jun 2020 04:51 AM PDT
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Posted: 23 Jun 2020 06:41 AM PDT
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Posted: 23 Jun 2020 06:04 AM PDT
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Posted: 22 Jun 2020 09:25 PM PDT
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Posted: 23 Jun 2020 04:32 AM PDT
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Reached the BTD6 height limit (tallest one as well) Posted: 23 Jun 2020 01:28 AM PDT
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Posted: 23 Jun 2020 08:55 AM PDT
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Does someone use them outside achievements? Posted: 23 Jun 2020 08:50 AM PDT
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Turning Structure Towers into Monkey Towers (Tack Shooter ver.) Posted: 22 Jun 2020 12:28 PM PDT
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Posted: 23 Jun 2020 05:48 AM PDT
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I've seen other games by nk but no much buzz around them Posted: 22 Jun 2020 05:13 PM PDT
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Posted: 23 Jun 2020 08:13 AM PDT
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Posted: 23 Jun 2020 04:00 AM PDT
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Posted: 23 Jun 2020 09:48 AM PDT
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Posted: 23 Jun 2020 04:58 AM PDT
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Weird crosspathing: 420 Wizard seems to significantly outperform 401 Posted: 22 Jun 2020 11:08 PM PDT
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Posted: 23 Jun 2020 03:39 AM PDT
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Day 5 of Finding Measurements using 9-inch nails: How high bloons float Posted: 23 Jun 2020 10:00 AM PDT
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Posted: 23 Jun 2020 04:48 AM PDT There are many currently many repost about certain bugs, so I thought it would be a good idea to collect all known & still working bugs in one list. If you know more bugs/find any errors in the list, please tell me. I've sorted these as frequent (often posted), gameplay affecting & only visual. Lots of these where discovered by other people first, I just collected them here. __________________________________________________________________________________________________________ Frequent Towers/Map: Mortar Effect: Target symbol stays after selling the morar Root Cause: unknown, probably selling it too fast Towers/Map: Super with Darkshift ability Effect: Darkshifting on higher grounds will bug the super into the floor Root Cause: Probably z axis changes for towers in 18.1. Towers/Map: Chinook & all chinookable towers Effect: towers will bug in the ground/in the flagship Root Cause: Probably z axis changes for towers in 18.1. Towers/Map: - Effect: Player stats showing wrong numbers Root Cause: unknown Towers/Map: - Effect: Crashing on r100/leaving the game too early the win won't count for achievements & no medal is rewarded Root Cause: unknown Towers/Map: - Effect: victory screen showing wrong stats Root Cause: Quitting a game & reload a save Towers/Map: Crossbow Master Effect: You can buy a Crossbow Master in a Challenge, even it is restricted to Tier 4 Root Cause: Monkey Knowledge "Master Double Cross" Towers/Map: xx4 Druid Effect: Buff icon shows too much buffs before placing Root Cause: unknown, happens quite often Towers/Map: Intel Sub Effect: Has further MOAB range than the line of sight of the intel giving tower, some towers give intel through walls (like farms), some give only MOAB intel through walls Root Cause: - Towers/Map: xx5 wizard Prince of Darkness Effect: Negative amount of zombies in the pool Root Cause: Upgrading a Necromancer with already a certain amount of zombies in the pool Towers/Map: Coop Effect: loading screen showing bugged players/lag allows you to place infinite towers which won't attack (game is frozen) Root Cause: unknown __________________________________________________________________________________________________________ Gameplay affecting: Towers/Map: Bomb Shooter & lvl 5 Striker Jones Effect: Zebras from the first MOAB in a round are somehow immune to explosions Root Cause: unknown, seems to happen randomly Towers/Map: various Effect: Land tower is placed on water Root Cause: Multiple, eg. place a arctic wind doorgunner on its own ice, place a tower in the right moment while a arctic wind doorgunner is moving, chinook a tower from arctic wind to arctic wind & sell the second arctic wind during transit, chinook an arctic wind away & round ends before heli reaches the ice & then reload next round, transform a arctic wind with x5x alch to make towers on the ice water redeployable Towers/Map: Geared & water towers Effect: towers glitching out of portable lake Root Cause: Geared Towers/Map: various Effect: towers attack even if bloons are clearly out of range Root Cause: blowback (like with x3x heli) causing the bloons to cross certain areas offscreen Towers/Map: Dark Castle Reverse & x5x druid Effect: Vines only spawn on one lane Root Cause: - Towers/Map: x5x druid Effect: sometimes the vines won't damage the first MOAB spawned in a round Root Cause: unknown Towers/Map: Flooded Valley & Pat Fusty Effect: Flooding the valley sells Pat Root Cause: Pat is placed on right upper rock platform Towers/Map: Permabrew Effect: Permabrew stays permanent even after selling the alch Root Cause: Sell the alch while one the potions is still midair. Towers/Map: Pat Fusty Lvl 10 & x4x Boat Effect: Creates invincible MOAB that won't take damage but will costs you lifes Root Cause: Using both abilties at nearly the same time Towers/Map: Geared & xx5 heli Effect: footprint for the mini comanches won't move with the heli pad (taking up mor space like this & allows you to sacrifice the comanches) Root Cause: Geared Towers/Map: x5x alch Effect: transformed tower does not transform back & stop attacking for forever Root Cause: unknown Towers/Map: Ezili (& other towers) Effect: Ezili won't spawn a totem but you still loose 10 lifes Root Cause: Her range is not touching the track Towers/Map: 230 sub Effect: The missile can damage camo, but not tagret them (like conc back in the days) Root Cause: - Towers/Map: x5x alch & xx2 super Effect: transformed super keeps camo detection Root Cause: - Towers/Map: xx4/xx5 ninja & others tower (eg. xx2 mortar) Effect: sticky bomb vanishes without doing any damage Root Cause: damage over time overrides the sticky bomb (like burning effect) Towers/Map: xx2 banana farm Effect: uncollected bananas will give you full money (even when the game icon says otherwise) Root Cause: - Towers/Map: 5xx engineer Effect: spawning sentries on the water Root Cause: water was coverd by arctic wind which is already sold again Towers/Map: Brickells lvl 10 Effect: Reloading a save downgrades the lvl 20 mines to lvl 10 mines Root Cause: - Towers/Map: arctic wind & darkshift super Effect: darkshifting from frozen water onto normal water sells the super Root Cause: super is placed on two overlapping arctic winds Towers/Map: 5xx engineer Effect: Sentries exploding twice Root Cause: Manual selling Towers/Map: 000 ace Effect: ace autofires directly after placing down Root Cause: various, eg. a tier 3 ace was built earlier Towers/Map: x5x wizard & arctic wind Effect: permanent phoenix autosells when leaving the ice on water Root Cause: - Towers/Map: x5x alch & sniper & 3xx alch Effect: transformed sniper gets double range when alch buffed Root Cause: - Towers/Map: Flooded Valley Effect: Allows you to have same tower twice in singleplayer (like LOTN, x5x Heli or Adora) Root Cause: Will be revealed soon... Towers/Map: Flooded Valley & ice tower Effect: Ice tower glitching the game visually (changing sprites of projectiles etc) Root Cause: Will be revealed soon Towers/Map: Towers who spawn secondary towers which will autosell when you sell the tower Effect: Either the secondary stays after selling (like x5x wizards perma phoenix) or the game crashes Root Cause: Will be revealed soon... __________________________________________________________________________________________________________ Only visual: Towers/Map: Pat Fusty Effect: Can attack through walls even if his line of sight tells you otherwise Root Cause: - Towers/Map: Obyn with Skin Effect: Reloading a game changes Totem to default skin Root Cause: - Towers/Map: x4x boat Effect: MOAB gets stuck midair Root Cause: unknown Towers/Map: Obyn lvl 6 Effect: Only a small typo. Root Cause: Amazing devs who sometimes allowed to make mistakes Towers/Map: x40 & x50 spactory/5xx tack Effect: shows targeting option you cannot interact with Root Cause: - Towers/Map: heli locked in place Effect: sprite is not turning in shooting direction Root Cause: - Towers/Map: All interactive maps in challenge editor Effect: Remove obstacles/changed environment will stay that way when you retry the last round Root Cause: - Towers/Map: x5x alch & other towers Effect: Upgrade costs suddenly are extremely high Root Cause: using hotkeys to upgrade a tower while it is transformed by a x5x alch Towers/Map: x4x/x5x Heli Effect: Ability will target forbidden towers like tier 5 for doorgunner or 4xx boats for redeploy but then refuses to execute the given command Root Cause: Will be revealed soon... Towers/Map: - Effect: The round continues in the background, even if you have lost or the menu open. Root Cause: Will be revealed soon. Towers/Map: - Effect: freezes ingame time Root Cause: Will be revealed soon... Towers/Map: Bazaar Effect: Bloons travelling over the cave on the lower right entrance instead of through the cave Root Cause: Maybe the are afraid of the dark, dunno. [link] [comments] | ||
Posted: 22 Jun 2020 05:26 PM PDT
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Posted: 22 Jun 2020 05:22 PM PDT
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Posted: 23 Jun 2020 09:53 AM PDT
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Can we get a Banana Farmer profile avatar? Posted: 22 Jun 2020 10:23 PM PDT
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Lost on round 100 with a tier 3 boomer core Posted: 23 Jun 2020 05:28 AM PDT
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Posted: 22 Jun 2020 01:26 PM PDT
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