• Breaking News

    Tuesday, June 23, 2020

    Bloons TD 6 Daily Challenge - June 23, 2020

    Bloons TD 6 Daily Challenge - June 23, 2020


    Daily Challenge - June 23, 2020

    Posted: 23 Jun 2020 12:52 AM PDT

    Discussion about the today's daily challenge in Bloons TD 6.

    Please keep all discussion, question and strategies about the daily challenge and advanced challenge to this post to keep subreddit clutter low.

    Make sure to distinguish whether you are posting about the daily challenge or the advanced challenge clearly in your comment.

    Click here to see previous daily challenge posts

    Click here to submit your own daily challenge

    Happy popping!

    submitted by /u/AutoModerator
    [link] [comments]

    Earth is flat

    Posted: 23 Jun 2020 04:51 AM PDT

    PVZ in BTD6

    Posted: 23 Jun 2020 06:41 AM PDT

    Why so much posts about those

    Posted: 23 Jun 2020 06:04 AM PDT

    Finally a game-theory-level method we can use to measure just how out of this world the dart monkey is

    Posted: 22 Jun 2020 09:25 PM PDT

    MK Idea: Smarter Stationing

    Posted: 23 Jun 2020 04:32 AM PDT

    Reached the BTD6 height limit (tallest one as well)

    Posted: 23 Jun 2020 01:28 AM PDT

    Druid x3x education

    Posted: 23 Jun 2020 08:55 AM PDT

    Does someone use them outside achievements?

    Posted: 23 Jun 2020 08:50 AM PDT

    Turning Structure Towers into Monkey Towers (Tack Shooter ver.)

    Posted: 22 Jun 2020 12:28 PM PDT

    What Towers do on a date

    Posted: 23 Jun 2020 05:48 AM PDT

    I've seen other games by nk but no much buzz around them

    Posted: 22 Jun 2020 05:13 PM PDT

    Ok fair enough

    Posted: 23 Jun 2020 08:13 AM PDT

    Axis of Darts on Cornfield

    Posted: 23 Jun 2020 04:00 AM PDT

    Skin Concept: Beezili

    Posted: 23 Jun 2020 09:48 AM PDT

    Axis of Bombs on Tree Stump

    Posted: 23 Jun 2020 04:58 AM PDT

    Weird crosspathing: 420 Wizard seems to significantly outperform 401

    Posted: 22 Jun 2020 11:08 PM PDT

    I would love to see a knowlage point were you can choose were the Zombies are spawning because like 50% of the tobies is useless

    Posted: 23 Jun 2020 03:39 AM PDT

    Day 5 of Finding Measurements using 9-inch nails: How high bloons float

    Posted: 23 Jun 2020 10:00 AM PDT

    List of Bugs in 18.1

    Posted: 23 Jun 2020 04:48 AM PDT

    There are many currently many repost about certain bugs, so I thought it would be a good idea to collect all known & still working bugs in one list. If you know more bugs/find any errors in the list, please tell me. I've sorted these as frequent (often posted), gameplay affecting & only visual. Lots of these where discovered by other people first, I just collected them here.

    __________________________________________________________________________________________________________

    Frequent

    Towers/Map: Mortar

    Effect: Target symbol stays after selling the morar

    Root Cause: unknown, probably selling it too fast

    Towers/Map: Super with Darkshift ability

    Effect: Darkshifting on higher grounds will bug the super into the floor

    Root Cause: Probably z axis changes for towers in 18.1.

    Towers/Map: Chinook & all chinookable towers

    Effect: towers will bug in the ground/in the flagship

    Root Cause: Probably z axis changes for towers in 18.1.

    Towers/Map: -

    Effect: Player stats showing wrong numbers

    Root Cause: unknown

    Towers/Map: -

    Effect: Crashing on r100/leaving the game too early the win won't count for achievements & no medal is rewarded

    Root Cause: unknown

    Towers/Map: -

    Effect: victory screen showing wrong stats

    Root Cause: Quitting a game & reload a save

    Towers/Map: Crossbow Master

    Effect: You can buy a Crossbow Master in a Challenge, even it is restricted to Tier 4

    Root Cause: Monkey Knowledge "Master Double Cross"

    Towers/Map: xx4 Druid

    Effect: Buff icon shows too much buffs before placing

    Root Cause: unknown, happens quite often

    Towers/Map: Intel Sub

    Effect: Has further MOAB range than the line of sight of the intel giving tower, some towers give intel through walls (like farms), some give only MOAB intel through walls

    Root Cause: -

    Towers/Map: xx5 wizard Prince of Darkness

    Effect: Negative amount of zombies in the pool

    Root Cause: Upgrading a Necromancer with already a certain amount of zombies in the pool

    Towers/Map: Coop

    Effect: loading screen showing bugged players/lag allows you to place infinite towers which won't attack (game is frozen)

    Root Cause: unknown

    __________________________________________________________________________________________________________

    Gameplay affecting:

    Towers/Map: Bomb Shooter & lvl 5 Striker Jones

    Effect: Zebras from the first MOAB in a round are somehow immune to explosions

    Root Cause: unknown, seems to happen randomly

    Towers/Map: various

    Effect: Land tower is placed on water

    Root Cause: Multiple, eg. place a arctic wind doorgunner on its own ice, place a tower in the right moment while a arctic wind doorgunner is moving, chinook a tower from arctic wind to arctic wind & sell the second arctic wind during transit, chinook an arctic wind away & round ends before heli reaches the ice & then reload next round, transform a arctic wind with x5x alch to make towers on the ice water redeployable

    Towers/Map: Geared & water towers

    Effect: towers glitching out of portable lake

    Root Cause: Geared

    Towers/Map: various

    Effect: towers attack even if bloons are clearly out of range

    Root Cause: blowback (like with x3x heli) causing the bloons to cross certain areas offscreen

    Towers/Map: Dark Castle Reverse & x5x druid

    Effect: Vines only spawn on one lane

    Root Cause: -

    Towers/Map: x5x druid

    Effect: sometimes the vines won't damage the first MOAB spawned in a round

    Root Cause: unknown

    Towers/Map: Flooded Valley & Pat Fusty

    Effect: Flooding the valley sells Pat

    Root Cause: Pat is placed on right upper rock platform

    Towers/Map: Permabrew

    Effect: Permabrew stays permanent even after selling the alch

    Root Cause: Sell the alch while one the potions is still midair.

    Towers/Map: Pat Fusty Lvl 10 & x4x Boat

    Effect: Creates invincible MOAB that won't take damage but will costs you lifes

    Root Cause: Using both abilties at nearly the same time

    Towers/Map: Geared & xx5 heli

    Effect: footprint for the mini comanches won't move with the heli pad (taking up mor space like this & allows you to sacrifice the comanches)

    Root Cause: Geared

    Towers/Map: x5x alch

    Effect: transformed tower does not transform back & stop attacking for forever

    Root Cause: unknown

    Towers/Map: Ezili (& other towers)

    Effect: Ezili won't spawn a totem but you still loose 10 lifes

    Root Cause: Her range is not touching the track

    Towers/Map: 230 sub

    Effect: The missile can damage camo, but not tagret them (like conc back in the days)

    Root Cause: -

    Towers/Map: x5x alch & xx2 super

    Effect: transformed super keeps camo detection

    Root Cause: -

    Towers/Map: xx4/xx5 ninja & others tower (eg. xx2 mortar)

    Effect: sticky bomb vanishes without doing any damage

    Root Cause: damage over time overrides the sticky bomb (like burning effect)

    Towers/Map: xx2 banana farm

    Effect: uncollected bananas will give you full money (even when the game icon says otherwise)

    Root Cause: -

    Towers/Map: 5xx engineer

    Effect: spawning sentries on the water

    Root Cause: water was coverd by arctic wind which is already sold again

    Towers/Map: Brickells lvl 10

    Effect: Reloading a save downgrades the lvl 20 mines to lvl 10 mines

    Root Cause: -

    Towers/Map: arctic wind & darkshift super

    Effect: darkshifting from frozen water onto normal water sells the super

    Root Cause: super is placed on two overlapping arctic winds

    Towers/Map: 5xx engineer

    Effect: Sentries exploding twice

    Root Cause: Manual selling

    Towers/Map: 000 ace

    Effect: ace autofires directly after placing down

    Root Cause: various, eg. a tier 3 ace was built earlier

    Towers/Map: x5x wizard & arctic wind

    Effect: permanent phoenix autosells when leaving the ice on water

    Root Cause: -

    Towers/Map: x5x alch & sniper & 3xx alch

    Effect: transformed sniper gets double range when alch buffed

    Root Cause: -

    Towers/Map: Flooded Valley

    Effect: Allows you to have same tower twice in singleplayer (like LOTN, x5x Heli or Adora)

    Root Cause: Will be revealed soon...

    Towers/Map: Flooded Valley & ice tower

    Effect: Ice tower glitching the game visually (changing sprites of projectiles etc)

    Root Cause: Will be revealed soon

    Towers/Map: Towers who spawn secondary towers which will autosell when you sell the tower

    Effect: Either the secondary stays after selling (like x5x wizards perma phoenix) or the game crashes

    Root Cause: Will be revealed soon...

    __________________________________________________________________________________________________________

    Only visual:

    Towers/Map: Pat Fusty

    Effect: Can attack through walls even if his line of sight tells you otherwise

    Root Cause: -

    Towers/Map: Obyn with Skin

    Effect: Reloading a game changes Totem to default skin

    Root Cause: -

    Towers/Map: x4x boat

    Effect: MOAB gets stuck midair

    Root Cause: unknown

    Towers/Map: Obyn lvl 6

    Effect: Only a small typo.

    Root Cause: Amazing devs who sometimes allowed to make mistakes

    Towers/Map: x40 & x50 spactory/5xx tack

    Effect: shows targeting option you cannot interact with

    Root Cause: -

    Towers/Map: heli locked in place

    Effect: sprite is not turning in shooting direction

    Root Cause: -

    Towers/Map: All interactive maps in challenge editor

    Effect: Remove obstacles/changed environment will stay that way when you retry the last round

    Root Cause: -

    Towers/Map: x5x alch & other towers

    Effect: Upgrade costs suddenly are extremely high

    Root Cause: using hotkeys to upgrade a tower while it is transformed by a x5x alch

    Towers/Map: x4x/x5x Heli

    Effect: Ability will target forbidden towers like tier 5 for doorgunner or 4xx boats for redeploy but then refuses to execute the given command

    Root Cause: Will be revealed soon...

    Towers/Map: -

    Effect: The round continues in the background, even if you have lost or the menu open.

    Root Cause: Will be revealed soon.

    Towers/Map: -

    Effect: freezes ingame time

    Root Cause: Will be revealed soon...

    Towers/Map: Bazaar

    Effect: Bloons travelling over the cave on the lower right entrance instead of through the cave

    Root Cause: Maybe the are afraid of the dark, dunno.

    submitted by /u/Galium_odoratum
    [link] [comments]

    I mean

    Posted: 22 Jun 2020 05:26 PM PDT

    Hmmm

    Posted: 22 Jun 2020 05:22 PM PDT

    druid had a bad day

    Posted: 23 Jun 2020 09:53 AM PDT

    Can we get a Banana Farmer profile avatar?

    Posted: 22 Jun 2020 10:23 PM PDT

    Lost on round 100 with a tier 3 boomer core

    Posted: 23 Jun 2020 05:28 AM PDT

    Benjamin goes brrr

    Posted: 22 Jun 2020 01:26 PM PDT

    No comments:

    Post a Comment