Bloons TD 6 Daily Challenge - April 25, 2020 |
- Daily Challenge - April 25, 2020
- Its terrible i know
- After my last post, I got some advice, so I made a new meme
- Literally Unplayable
- Btd6: now rated r 18+
- Pop and Pierce Until It Is Done
- Sentry Paragon btd5 style
- I got this as a recommendation on another one I did. I think I did a lot better on this one.
- Spirit of the Forest + Sky Shredder 2TC
- Phoenix
- No Pain No Poppin'
- Atshievment
- Relatable
- FINISHED MY AoW DRAWING (I know it's not great, would love criticism :) )
- Elite Defender + WLP 2 Tower CHIMPS complete! Code: ZMKTADO
- What do this blue circles mean?
- Why does this exist
- Invisible CHIMPS Cleared!
- Logs gold border guide
- Analysis: Why are spike factories so good against DDTs?
- Arch Shredder/Pbrew Shredder video
- Something is wrong...
- A billion pops because why not?
- #Ouch CHIMPS with 13 Towers
- Most powerful dumb Tier-5s (Revision of my last post)
- Why I hate doing quick play
Daily Challenge - April 25, 2020 Posted: 25 Apr 2020 12:52 AM PDT Discussion about the today's daily challenge in Bloons TD 6. Please keep all discussion, question and strategies about the daily challenge and advanced challenge to this post to keep subreddit clutter low. Make sure to distinguish whether you are posting about the daily challenge or the advanced challenge clearly in your comment. Click here to see previous daily challenge posts Click here to submit your own daily challenge Happy popping! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||
Posted: 25 Apr 2020 04:36 AM PDT
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After my last post, I got some advice, so I made a new meme Posted: 25 Apr 2020 07:01 AM PDT
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Posted: 24 Apr 2020 05:00 PM PDT
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Posted: 25 Apr 2020 06:04 AM PDT
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Pop and Pierce Until It Is Done Posted: 25 Apr 2020 12:06 AM PDT
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Posted: 25 Apr 2020 09:58 AM PDT
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I got this as a recommendation on another one I did. I think I did a lot better on this one. Posted: 25 Apr 2020 08:09 AM PDT
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Spirit of the Forest + Sky Shredder 2TC Posted: 24 Apr 2020 10:52 AM PDT
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Posted: 25 Apr 2020 10:27 AM PDT
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Posted: 24 Apr 2020 11:49 PM PDT
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Posted: 25 Apr 2020 12:58 AM PDT
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Posted: 24 Apr 2020 06:32 PM PDT
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FINISHED MY AoW DRAWING (I know it's not great, would love criticism :) ) Posted: 24 Apr 2020 10:40 PM PDT
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Elite Defender + WLP 2 Tower CHIMPS complete! Code: ZMKTADO Posted: 25 Apr 2020 12:18 AM PDT
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What do this blue circles mean? Posted: 25 Apr 2020 06:53 AM PDT
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Posted: 25 Apr 2020 04:19 AM PDT
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Posted: 24 Apr 2020 11:53 PM PDT
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Posted: 25 Apr 2020 06:29 AM PDT
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Analysis: Why are spike factories so good against DDTs? Posted: 24 Apr 2020 04:12 PM PDT You might have noticed at some point that, while most towers will struggle to keep up with large numbers of DDTs, spike factories seem almost unreasonably effective against them. How effective? Perma-Spike can soak up seemingly unlimited DDTs, and it's possible to complete round 90 using only 2 third-tier spike factories. In this post, I will attempt to answer why this effect happens, and how it can help inform new strategies. As far as I can tell, this has never been fully analyzed. The first question I asked was, why do other towers struggle? After all, MIB isn't that expensive late-game, and they only have 400 health, equal to a fortified MOAB. I started by formulating a concept that can be applied to nearly any tower defense game: considering a single enemy and a single tower, will the enemy escape? Assuming the tower does constant, continuous damage, then the amount of damage the enemy will take is intuitively described by:
By this rule, an enemy can escape if the inequality h>dr/s holds true. The speed can be moved to the other side to create a metric representing any one enemy's overall strength--here's a table of this metric applied to the outermost layers of Ceramics and up, in units of what a red bloon has:
This should make it clear just why DDTs are so tough: while they don't have too much health, their speed puts them easily on par with ZOMGs. This insight makes it significantly easier to answer the main question. While most towers can only fire while bloons are in range, spike factories can buffer their DPS when it goes unused and release it instantly when bloons come--no matter how fast a DDT can clear its range, if it can't use up all the spikes in place then it's not getting through. How can this be applied elsewhere? What this shows is that spike factories are excellent against really fast bloons--for example, challenges that drag the "Bloon Speed" slider a mile off the screen. The other takeaway is, DDTs are way weaker when their speed can't help them. One of the strategies that uses this weakness (pre-emptive strike) is already widely used, but I'd like to point out a few more that a lot of players seem to miss:
BONUS: You might have noticed that DDTs have a significantly higher strength in the table than ZOMGs. Does this mean that DDTs are stronger than ZOMGs? Not necessarily. Remember that the table only lists values for the outermost layer--if you include the BFB and MOAB layers, it brings it to just under 1000. ZOMGs also test your bloon popping power far more, as a single ZOMG contains more ceramic bloons than round 76. On the other hand, DDTs also require more specialized towers to damage, and you see far more of them coming at once--30 DDTs as opposed to 8 ZOMGs. So the real answer is, DDTs and ZOMGs are just about equal, and which one is technically stronger depends heavily on your strategy. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||
Arch Shredder/Pbrew Shredder video Posted: 25 Apr 2020 06:10 AM PDT
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Posted: 25 Apr 2020 05:00 AM PDT
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A billion pops because why not? Posted: 24 Apr 2020 11:42 PM PDT
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Posted: 24 Apr 2020 07:24 PM PDT
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Most powerful dumb Tier-5s (Revision of my last post) Posted: 25 Apr 2020 01:42 AM PDT
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Posted: 24 Apr 2020 04:36 PM PDT
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