Bloons TD 6 - Patch Notes! Version 17.0 Posted: 07 Apr 2020 02:49 PM PDT | https://preview.redd.it/upke2glavgr41.png?width=350&format=png&auto=webp&s=8da80a1862a8285a3f891cec7204f7aff06d4187 Awesome New Stuff - Jukebox added - You can now play your favorite tracks on any map
- New Gwendolin Skin - Harlegwen
- New Beginner Map: Candy Falls. I've heard tell that what you imagine sometimes comes true
- Brand New Monkey Knowledge:
- Ambush Tech - Allows Tech Bots to set a location for Bloons to enter before triggering their linked abilities
- Door Gunner - Allows x5x Heli to pick up a T4 or below tower to attack from the Heli
- Vine Rupture - Allows x5x Druid to detonate its vines setting off lots of small 150 damage explosions across the track which stun for 10 seconds
Key Features - Rules popup added to challenges to show more details on what rules are changing
- Added a short pause before the victory screen pops up
- Added a once per update Patch Notes popup
Some things we are aware of already - Jukebox currently has no skip option, but we plan to look into this
- Co-op resyncing has been improved, it should run faster now but you may notice rounds 'prematurely ending' with Bloons on screen being removed if you are caught in a desync
- Monkey Bank's collection buttons moved
- Removing obstacles on spillway currently shows some white squares
- Some daily challenge rules display far too many decimal places
- Temple in the background looks different on the main menu
Bug Fixes & General Changes - Round hints can be dismissed again
- Resolved some issues with the slider for path restrictions in the Challenge Editor
- Resolved some translation issues
- The 'Continue' popup will no longer close from mis-tapping inside the box
- Resolved a crash that could occur when loading cloud data
- Co-op stat "Bloons Popped" has been changed to "Pop Count"
- Added some messaging and UI to indicate tower restrictions in challenges
- Resolved some server sided issues that had started causing problems on all versions
- Updated messages for incompatible lobby versions
- Co-op resync should now be less obvious
- Collection event should visually show correct values on the co-op menu now
- 'Small' upgrade panels fixed, for towers with no upgrades
- Resolved a rare crash when quitting from a game
- Optimised light beam effects across many maps
- Android Back Button should again work on the main menu
- Reduced memory spike during co-op resync to lessen crashes when this occurs
- Placing Insta Monkey towers should no longer leave gaps in the Powers menu UI
- Removed Freeplay speed cap
- The Greatest Challenge achievement no longer only records creations
- Powers no longer count as towers for the tracking of some achievement purposes
- Monkey Knowledge Mana Shield description updated
- Monkey Knowledge Military Conscription reduced from 50% to 33%
- Resolved a crash when removing obstacles and restarting
- Resolved a rare issue with removable assets becoming stuck on screen after restarting
- Added an arrow from Empowered Heroes to Weak Point which was not previously visible
Bomb Shooter - x2x Missile Launcher description updated to reflect previous changes
- 025 Bomb Shooter now fires a Missile asset
Tack Shooter - 4xx Ring of Fire asset updated
- 5xx Inferno Ring asset updated
Ice Monkey - x3x Ice Monkey resolved numerous specific crashes
- x3x Ice Monkey resolved numerous inconsistencies with redeploy and selling
Glue Gunner - x5x Glue Storm description updated to reflect previous changes
Sniper Monkey - x5x Elite Targeting Priority should correctly prioritise again
Monkey Sub - 4xx Bloontonium Reactor buff icon issues resolved
- x1x Barbed Darts description updated to reflect previous changes
Monkey Buccaneer - 5xx Flagship resolved an issue where towers fell through the platforms
- 520 Flagship had a rare crash resolved when placing next to a 250 Village
- x2x Hot Shot fire asset updated
- 015 Trade Empire no longer loses the 005 damage buff
Mortar Monkey - xx2 Burny Stuff should no longer gain MIB buff icon from any distance
- xx5 Blooncineration fire assets updated
Wizard Monkey - x2x Wall of Fire asset updated
- x3x Dragon's Breath fire asset updated
- x4+x Phoenix fire asset updated
- x5x Wizard Lord Phoenix should no longer count as 2 towers
- xx5 Prince of Darkness no longer rotates
Super Monkey - 5xx After selling a Dark Temple the x55 supers should now be purchasable again
Druid - xx2 Heart of Vengeance druid description updated for clarification and also to reflect previous changes
Monkey Village - 000 Village fire asset updated
- x2x Rader Scanner should no longer block the Energizer from applying buff icons
- 5/x/x Slingshot now rotates correctly again
Engineer - 1xx Sentries no longer gain camo detection when a save is loaded
- 1xx Sentry Placement will no longer ignore 'smart placement' if the Engineer cannot reach the track
Gwendolin - Cocktail of Fire asset updated
- Firestorm asset updated
- Heat it Up asset updated
Captain Churchill - Fixed projectile ejection point location
Benjamin - Now gives a Bank Hack buff icon to banks
Ezili - Now gives a Sacrificial Totem buff icon from her totem
Pat Fusty - Level 10 ability is no longer affected by Overclock
Adora - Joan of Arc Skin now lifts her sword more
- Joan of Arc Skin now has fire trails from the main attack
Desktop Version - Added more visible resolution choices to the options
- Some minor UI tweaks for powers/sandbox to fit better
- Temple popup no longer stacks with hotkey presses
- Chromebook specific UI changes made to allow window resizing as well as desktop style placement modes
- Old placement modes were Combined into 1 on steam as there was no reason to separate the functionality when drag and drop could do the job of both anyway.
- Drop & Lock placement was also added to steam to fill the gap
Balance Changes Boomerang Monkey - 3xx Glaive Bounce pattern improved
- 5xx Glaive Lord main ricochet now leaves fragments in the first Bloon hit which slowly slash it apart dealing 150 damage over 15 seconds. This can stack multiple times
- xx5 MOAB Domination applies a brief stun of 0.25s on the MOAB Glaive before knocking back
Tack Shooter - 5xx Inferno Ring Meteor attack now creates an explosion on impact with pierce 10, radius 18, 50 damage, this also applies a DoT of 50 damage per second for 4 seconds.
Ice Monkey - 1xx Permafrost can now apply to MOABs from any T5 Ice Monkey
- 3xx Ice Shards range increased from 20 to 25
- 4xx Embrittlement now gains camo detection
- 4xx Embrittlement now also removes camo & regrow properties from anything hit
- x5x Absolute Zero attack and ability freeze +2 additional layers
- x5x Absolute Zero when ability is active all Ice Monkeys gain +50% attack speed
Glue Gunner - x4x Glue Strike's ability now also causes glued Bloons to take +1 damage
Sniper Monkey - x2x Shrapnel Shot reworked to eject in a 45 deg arc instead of 360
- x2x Shrapnel Shot now produces shrapnel once upon every attack
- 3+20 Crosspathing now increases the damage of Shrapnel
Monkey Buccaneer - 210 Double Shot now fires twice as many Grapes
- x4x Monkey Pirates now fires 3 cannonballs instead of 1
Monkey Ace - 3xx Fighter Plane missile rate reduced from 3 to 4 seconds
- 3xx Fighter Plane missile pierce increased from 1 to 3
- 3xx Fighter Plane missile damage reduced 25 -> 18
- 4xx Fighter Plane missile rate reduced from 1.5 to 2 seconds
- 4xx Fighter Plane missile pierce increased from 1 to 4
- 5xx Fighter Plane missile rate reduced from 1.5 to 2 seconds
- 5xx Fighter Plane missile pierce increased from 1 to 5
Heli Pilot - 000 Heli Pilot price increased from $1500 to $1600
Mortar Monkey - x3x Heavy Shells now deals additional damage to 'Stunned' Bloons +2
- x5x Pop and Awe now deals additional damage to 'Stunned' Bloons +10
Super Monkey - xx3 Dark Knight gains the 'Darkshift' ability, allowing it to teleport anywhere within its radius
- xx4 Dark Champion gains an upgraded 'Darkshift' ability, allowing it to teleport anywhere on the map
Alchemist - x3x Unstable Concoction's %damage increase now scales until round 150
Banana Farm - xx4 Central Market's 10% income buff to merchantmen now stacks up to 10 times
Monkey Village - When placing a village, towers that are in its radius will now highlight
- 4xx Primary Mentoring now reduces ability cooldowns of primary monkeys in radius by 10%
- 4xx Primary Mentoring now adds +5 range to primary towers in range.
- xx4 Monkey City now increases all income generated from towers within radius by +10%
Obyn Greenfoot - Level 10 Wall of Trees hitbox increased so it can overlap at intersections
Edit: Added Drop & Lock note under Desktop Version submitted by /u/NoSneezePlz [link] [comments] | |
Daily Challenge - April 08, 2020 Posted: 08 Apr 2020 12:52 AM PDT |
F in the chat for our mortar boi Posted: 08 Apr 2020 04:19 AM PDT |
New shrapnel shot be like Posted: 08 Apr 2020 03:15 AM PDT |
We ❤️ you NK Posted: 08 Apr 2020 02:58 AM PDT |
NEW TOWER in the latest update!!! Posted: 07 Apr 2020 03:43 PM PDT |
Basically the whole comment section Posted: 08 Apr 2020 06:29 AM PDT |
Bonk Posted: 08 Apr 2020 06:54 AM PDT |
The "pay to win" issue in BTD6, broken down. (if the mtx bother you, read this) Posted: 08 Apr 2020 05:34 AM PDT So I've been reading people's comments around the place. Patch notes, reviews, etc. A thing which keeps coming up is "the microtransactions", and moreso, the "nk made some change which forces spending" type of comments. There is some point to consider here, as companies do typically take profit into account, and if the amount of EA memes and such that exist are anything to go by, sometimes they take advantage of the consumers. So where does NK/BTD6 sit on this, from a consumer perspective? Well lets start with the straight, objective fact: EVERY singleplayer medal in this game, and EVERY achievement, CAN be won without spending a single cent more than the cost of the base game. This is not an opinion, it is straight up fact, as every relevant thing (knowledge, powers) can be farmed free of charge. Even if someone thinks Bloody Puddles half cash needs 40 cash drops to win (it doesnt), you can do that for free. Another point is double cash. It is the only thing 'worth' buying from the perspective of a player who wants an easier game. You could say harder content "forces" it, but that is false per the previous point. It just makes it easier and cleaner, you can make mistakes and you can even more easily farm insta/xp levels for mk/monkey money. However it is important to note that CHIMPS mode, which is objectively the least forgiving due to total disabling of any farmable/purchasable perks, has been completed on every map. Like it or not, that means purchases are basically a lazy tax. Yeah, I'm sure buying all that MK and MM and T5 insta packs might sound like its the way you "need" to go for a new player who couldn't tell synergy from an 012 farm, but its not needed, and I personally dont find NKs sales very intrusive. Now thats all nice and good but "#Ouch half cash clearly requires some instas and powers cause i'm not a friccin tryhard, and thats clearly a cash grab!!!!". Well... no. You are forced by the game to play easier maps AND modes before you can even attempt it, and the rewards from those are more than enough to pay for the win. If you spent it all on tech bots for cash drop snipers and moab assasins on an #epiclategame round 130 on cubism, well... NK didn't force THAT either. Final word from me, since I'm sure some will wonder who the hell this lard guy is, level 155 dude with every SP medal (except a few on that new beginner map, imma get to it soon though), ~480000 monkey money, over 3000 instamonkeys including at least 1 tier 5 of every monkey type... yeah ok I play too much. Also bought double cash on day one, no regrets lol. BUT I never bought a single other thing, and never will unless they add another permanent premium (bigger beacons please!) . I don't think I'm all that good, I'm too clumsy for top-3 races, but I was good enough to follow Josh's bloody puddles guide so... 66.6% chance I know something about the game :D Thats all folks, happy gaming! (p.s. don't mind my midnight rants, no offence meant to fellow players, i'm just really tired of the 'omg this is so p2w' stuff that i see sometimes) submitted by /u/LardofKrayons [link] [comments] |
Posted on one of Rohan's 17.0 update videos. No dartling gun for 18.0 Posted: 08 Apr 2020 12:36 AM PDT |
There is a new apache prime in town Posted: 08 Apr 2020 06:38 AM PDT |
Jester Gang Posted: 08 Apr 2020 07:32 AM PDT |
It has been a while. Posted: 07 Apr 2020 11:03 PM PDT |
Thank you NK <3 Posted: 08 Apr 2020 08:34 AM PDT |
Hero tierlist based on the first letter of their name Posted: 07 Apr 2020 12:04 PM PDT |
We need rotating chair back Posted: 08 Apr 2020 08:05 AM PDT |
tiny notspinjamin Posted: 08 Apr 2020 05:14 AM PDT |
Chess but was sadly too small for 2 trops Posted: 08 Apr 2020 04:37 AM PDT |
The True Monkey Star Posted: 07 Apr 2020 09:18 PM PDT |
Just one more... Posted: 08 Apr 2020 08:13 AM PDT |
Never Forget 4xx Alchemist/402 Ninja/203 Super Posted: 08 Apr 2020 07:20 AM PDT |
What is your favorite heli pilot? Posted: 08 Apr 2020 12:20 AM PDT |
Everyone is talking about the new map or HarleGwen, but you're all forgetting the best feature of the update Posted: 07 Apr 2020 11:56 PM PDT |
cooler simian Posted: 08 Apr 2020 12:38 AM PDT |
Upgrading Village to 5xx cancels 4xx's range buff effect. Posted: 08 Apr 2020 01:46 AM PDT |
I think I'll never use Scientist Gwendolin again now that the superior Harlegwen exists. Posted: 08 Apr 2020 10:13 AM PDT |
Downdraft+Overdrive=No Posted: 08 Apr 2020 08:15 AM PDT |
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