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    Bloons TD 6 Daily Challenge - February 23, 2020

    Bloons TD 6 Daily Challenge - February 23, 2020


    Daily Challenge - February 23, 2020

    Posted: 22 Feb 2020 11:52 PM PST

    Discussion about the today's daily challenge in Bloons TD 6.

    Please keep all discussion, question and strategies about the daily challenge and advanced challenge to this post to keep subreddit clutter low.

    Make sure to distinguish whether you are posting about the daily challenge or the advanced challenge clearly in your comment.

    Click here to see previous daily challenge posts

    Click here to submit your own daily challenge

    Happy popping!

    submitted by /u/AutoModerator
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    Bloons TD6 Animatic - "The Hole"

    Posted: 23 Feb 2020 06:28 AM PST

    The ice makes the Moab faster apparently

    Posted: 23 Feb 2020 06:55 AM PST

    DJ Benjammin

    Posted: 23 Feb 2020 05:32 AM PST

    Why not both?

    Posted: 22 Feb 2020 02:11 PM PST

    This must be what it feels like to run a drug cartel

    Posted: 23 Feb 2020 04:39 AM PST

    C’mon Adora!

    Posted: 22 Feb 2020 07:52 PM PST

    That one ceramic be like

    Posted: 22 Feb 2020 03:12 PM PST

    reverse

    Posted: 22 Feb 2020 09:44 PM PST

    Pat's Pond CHIMPS with Apache Prime

    Posted: 23 Feb 2020 04:59 AM PST

    Cripple Moab

    Posted: 23 Feb 2020 03:43 AM PST

    Perhaps.

    Posted: 23 Feb 2020 09:19 AM PST

    Tewtiy comments section is a goldmine

    Posted: 23 Feb 2020 08:55 AM PST

    Best tactic ever

    Posted: 23 Feb 2020 05:39 AM PST

    Quincy... You nearly graduated... Yet so far off... 2MP challenge

    Posted: 22 Feb 2020 11:52 PM PST

    Dark Castle (Black Border) !!

    Posted: 23 Feb 2020 02:11 AM PST

    Just letting you know

    Posted: 23 Feb 2020 03:56 AM PST

    I don’t know if it’s intended, but having ice under the Phoenix is a cool effect

    Posted: 22 Feb 2020 08:46 PM PST

    I Made a Little Summon Phoenix

    Posted: 22 Feb 2020 03:26 PM PST

    Advanced Popology, vol. 6: Temple

    Posted: 22 Feb 2020 03:48 PM PST

    [Updated on 2020-02-23 for v15.0]

    Other posts in this series: Primary | Military | Magic | Support | Heroes | Temple

    Introduction

    What better way to mark one year of Advanced Popology than the long-awaited Temple!

    For the unfamiliar, this is a series of posts providing detailed information on the towers of BTD6. It comes primarily from personal testing, so despite my best efforts, it may still contain minor inaccuracies — feel free to point any out.


    Overview

    When a super monkey is upgraded to 4xx or 5xx, all non-hero towers in range — including allies' towers, if in co-op — are sacrificed to the super monkey. It gains different attacks and buffs depending on how much was spent on each tower category (primary, military, magic, or support) that is sacrificed.

    There are 9 sacrifice levels:

    Level Cost
    1 300
    2 1000
    3 2000
    4 4000
    5 7500
    6 10k
    7 15k
    8 25k
    9 50k

    Note that the costs must be exceeded, ie spending 50k exactly on primary sacrifices would give level 8 primary powers, not level 9.

    The stats for each level will be written independently of the others, so there is no need to look at any earlier levels to figure out the overall effect. Attacks will be defined first and simply referred to, instead of copying the same stats multiple times.

    Sun Temple

    Recall: 400 Sun Temple has a sunblast attack (5d, 20p, 0.06s, 65r, normal type)

    When sacrificing towers to a Sun Temple, only three categories count. If four categories are sacrificed then the cheapest is ignored.

    A "max temple" is any temple with three level-9 sacrifices, usually written 1110 if support was skipped, 1101 if magic was skipped, etc. (Side note: a fully descriptive label would use the digits 0-9 instead of just 0 or 1, but we don't usually need to refer to non-max temples.)

    Primary

    Attacks:

    • gold-blade
      • gold-blade-1: 15d, 10p, 2.0s, 8j
      • gold-blade-2: 25d, 20p, 1.5s, 8j
    • gold-glaive
      • gold-glaive-1: 10d, 50p, 1.3s
      • gold-glaive-2: 20d, 50p, 0.8s
      • gold-glaive-3: 30d, 50p, 0.5s

    Levels:

    • 1 — $300
      • sunblast buffed: +5p (25)
    • 2 — $1000
      • sunblast buffed: +1d (6), +5p (25)
      • gains gold-blade-1 attack
    • 3 — $2000
      • sunblast buffed: +1d (6), +5p (25), 90%s (0.054)
      • gains gold-blade-1 attack
    • 4 — $4000
      • sunblast buffed: +1d (6), +5p (25), 80%s (0.048)
      • gains gold-blade-2 attack
    • 5 — $7500
      • sunblast buffed: +2d (7), +5p (25), 80%s (0.048)
      • gains gold-blade-2 attack
    • 6 — $10000
      • sunblast buffed: +2d (7), +10p (30), 70%s (0.042)
      • gains gold-blade-2 attack
      • gains gold-glaive-1 attack
    • 7 — $15000
      • sunblast buffed: +3d (8), +15p (35), 70%s (0.042)
      • gains gold-blade-2 attack
      • gains gold-glaive-1 attack
    • 8 — $25000
      • sunblast buffed: +4d (9), +20p (40), 70%s (0.042)
      • gains gold-blade-2 attack
      • gains gold-glaive-2 attack
    • 9 — $50000
      • sunblast buffed: +5d (10), +20p (40), 60%s (0.036)
      • gains gold-blade-2 attack
      • gains gold-glaive-3 attack

    Military

    Attacks:

    • moab-missile
      • moab-missile-1: 1d, 74md (75), 50p, ∞r, 3.0s
      • moab-missile-2: 1d, 74md (75), 50p, ∞r, 1.5s
      • moab-missile-3: 1d, 74md (75), 50p, ∞r, 1.0s

    Subtowers:

    • gold-spectre
      • dart attack (10d, 10p, 0.3s)
      • bomb attack (6d, 30p, 0.3s)
      • gold-spectre-1 flies clockwise
      • gold-spectre-2 flies anticlockwise
      • inherits buffs provided by other towers, except alchemist

    Levels:

    • 1 — $300
      • nothing noticeable
    • 2 — $1000
      • sunblast buffed: +5p (25)
    • 3 — $2000
      • sunblast buffed: +5p (25)
      • gains moab-missile-1 attack
    • 4 — $4000
      • +1 damage multiplier (ie double)
      • sunblast buffed: +5p (25)
      • gains moab-missile-2 attack
      • gains gold-spectre-1 subtower
    • 5 — $7500
      • +1 damage multiplier (ie double)
      • sunblast buffed: +10p (30)
      • gains moab-missile-2 attack
      • gains gold-spectre-1 subtower
    • 6 — $10000
      • nothing noticeable over level 5
    • 7 — $15000
      • +1 damage multiplier (ie double)
      • sunblast buffed: +15p (35)
      • gains moab-missile-3 attack
      • gains gold-spectre-1 subtower
    • 8 — $25000
      • +1 damage multiplier (ie double)
      • sunblast buffed: +15p (35)
      • gains moab-missile-3 attack
      • gains gold-spectre-1 subtower
    • 9 — $50000
      • +2 damage multiplier (ie triple)
      • sunblast buffed: +15p (35)
      • gains moab-missile-3 attack
      • gains gold-spectre-1 subtower
      • gains gold-spectre-2 subtower

    Note that the damage multiplier applies after all additive buffs, and is not inherited by subtowers.

    Magic

    Attacks:

    • arcane-blast
      • arcane-blast-1: 20d, 7p, 4.0s, 4j
      • arcane-blast-2: 30d, 7p, 2.0s, 4j
      • arcane-blast-3: 35d, 7p, 2.0s, 6j
    • push
      • push-1: 0d, 500p, 5.0s, knock back bloons
      • push-2: 0d, 500p, 5.0s, knock back bloons and moabs

    Subtowers:

    • mini-avatar:
      • 30s
      • has beam attack (4d, 6p, 0.03s, 50r, 3j)
      • 65s lifetime

    Levels:

    • 1 — $300
      • nothing noticeable
    • 2 — $1000
      • gains arcane-blast-1 attack
    • 3 — $2000
      • sunblast buffed: 10% chance to knock back bloons
      • gains arcane-blast-1 attack
    • 4 — $4000
      • sunblast buffed: 10% chance to knock back bloons
      • gains arcane-blast-2 attack
    • 5 — $7500
      • sunblast buffed: 10% chance to knock back bloons
      • gains arcane-blast-2 attack
      • gains push-1 attack
    • 6 — $10000
      • sunblast buffed: 20% chance to knock back bloons
      • gains arcane-blast-2 attack
      • gains push-1 attack
    • 7 — $15000
      • sunblast buffed: 20% chance to knock back bloons
      • gains arcane-blast-2 attack
      • gains push-2 attack
    • 8 — $25000
      • sunblast buffed: 20% chance to knock back bloons
      • gains arcane-blast-3 attack
      • gains push-2 attack
    • 9 — $50000
      • sunblast buffed: 20% chance to knock back bloons
      • gains arcane-blast-3 attack
      • gains push-2 attack
      • spawns a mini-avatar every 30s

    Support

    Levels:

    • 1 — $300
      • +5r (70)
    • 2 — $1000
      • +5r (70)
      • gains a buff to all towers in range: 10% discount
    • 3 — $2000
      • +5r (70)
      • gains a buff to all towers in range: 90%s, 10% discount
      • $500 end of round income
    • 4 — $4000
      • nothing noticeable over level 3
    • 5 — $7500
      • +5r (70)
      • gains a buff to all towers in range: +3p, 90%s, +20%r, 10% discount
      • $2500 end of round income
    • 6 — $10000
      • +5r (70)
      • gains a buff to all towers in range: +1d, +3p, 90%s, +20%r, 10% discount
      • $2500 end of round income
    • 7 — $15000
      • +5r (70)
      • gains a buff to all towers in range: +1d, +3p, 90%s, +20%r, 20% discount
      • $2500 end of round income
    • 8 — $25000
      • +5r (70)
      • gains a buff to all towers in range: +1d, +3p, 81%s, +20%r, 20% discount
      • $10000 end of round income
    • 9 — $50000
      • +5r (70)
      • gains a buff to all towers in range: +2d, +3p, 81%s, +20%r, 20% discount
      • $10000 end of round income

    True Sun God

    Recall: 500 True Sun God has a sunblast attack (15d, 20p, 0.06s, 65r, normal type)

    A True Sun God benefits from sacrifices in almost exactly the same way as a Temple, this time from all four categories. It keeps all attacks and buffs it had as a Temple — it simply gets a second copy of attacks. The TSG versions of an attack therefore have subtle differences to help them be visually distinct:

    • Primary

      • gold-blade: blades are equally spaced starting from 22.5° (instead of 0°)
      • gold-glaive: arcs clockwise (instead of anticlockwise)
    • Military

      • moab-missile: slightly faster projectile speed
      • gold-spectre-1: figure-infinite flight path
      • gold-spectre-2: figure-eight flight path
      • damage multipliers add together, for a maximum of 5×
    • Magic

      • arcane-blast: slightly wider spread
      • push: none, a TSG can only have one push attack (if magic is sacrificed both times, the highest level is used)
    • Support

      • buff: none, but the buff from TSG sacrifices is considered distinct to the buff from temple sacrifices, and so can stack together (even if it is a separate temple)

    A "max true sun god" is any TSG obtained by giving four level-9 sacrifices to a max temple, similarly written 2221, 2212, etc. (Again, a fully descriptive label might look more like xxxx-yyyy, where the xs are the sacrifice levels at tier 4 and ys the levels at tier 5.)

    There Can Be Only One

    Monkey Knowledge has so far been omitted from these posts, but "There Can Be Only One" deserves a mention. This is triggered by upgrading a Super Monkey to 5xx, with maximum sacrifices at both tier 4 and tier 5, while the other two tier 5 Super Monkeys are also on screen (don't sacrifice them!). They combine into a 555 Super Monkey, commonly (but unofficially) called the "Vengeful True Sun God" or VTSG.

    This has the following buffs compared to a TSG:

    • sunblast buffed: +50d
    • all other attacks (including subtowers) buffed: ×3d, stacking multiplicatively with the military buff (so either 9× or 15× depending on sacrifices)
    submitted by /u/Topper64
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    Don’t mind me

    Posted: 23 Feb 2020 05:53 AM PST

    Every Tier 5 that changes in appearance with crosspaths

    Posted: 23 Feb 2020 10:34 AM PST

    I cannot see anything past the endless flurry of darts and holy light

    Posted: 22 Feb 2020 07:32 PM PST

    Critique my late game strategy. What can I improve? (Yes, i'm aware I should've used Ezili)

    Posted: 22 Feb 2020 10:20 PM PST

    Muddy Puddles Chimps using Quincy and the Isab strat

    Posted: 22 Feb 2020 06:52 PM PST

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