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    Bloons TD 6 Daily Challenge - January 31, 2020

    Bloons TD 6 Daily Challenge - January 31, 2020


    Daily Challenge - January 31, 2020

    Posted: 30 Jan 2020 11:52 PM PST

    Discussion about the today's daily challenge in Bloons TD 6.

    Please keep all discussion, question and strategies about the daily challenge and advanced challenge to this post to keep subreddit clutter low.

    Make sure to distinguish whether you are posting about the daily challenge or the advanced challenge clearly in your comment.

    Click here to see previous daily challenge posts

    Click here to submit your own daily challenge

    Happy popping!

    submitted by /u/AutoModerator
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    BTD6 Heros Fanart!

    Posted: 31 Jan 2020 07:05 AM PST

    Buff central right there.

    Posted: 31 Jan 2020 04:39 AM PST

    Dummy's

    Posted: 30 Jan 2020 08:08 PM PST

    First Ever MAX HP Chimps (Congrats ISAB on 200k) Challenge Code LZLLLXP

    Posted: 30 Jan 2020 10:10 PM PST

    6th tier village: Primary Stonks

    Posted: 31 Jan 2020 06:13 AM PST

    Full set for monkey queen adora skin

    Posted: 31 Jan 2020 07:44 AM PST

    When trying to remove obstacles, sometimes you’ll pay the money but it won’t be cleared

    Posted: 31 Jan 2020 04:31 AM PST

    It is a glorious day for the Marine Gang—2 Towers CHIMPS with WLP and Special Poperations!

    Posted: 31 Jan 2020 10:41 AM PST

    The Damm Shinobis Are Here

    Posted: 30 Jan 2020 09:42 PM PST

    Everybody gangsta till the invisible trees show up

    Posted: 31 Jan 2020 01:33 AM PST

    To the guy with the hoarding problem

    Posted: 30 Jan 2020 04:33 PM PST

    bloon crunch in 3tc MM ft. marine and archmage (502 archmage, 520 crunch, 052 marine)

    Posted: 31 Jan 2020 03:17 AM PST

    What’s the most forgettable upgrade?

    Posted: 31 Jan 2020 04:30 AM PST

    For me it's probably Longer Range for the sub. Pretty much only a stepping stone to Advanced Intel.

    submitted by /u/lucian1221
    [link] [comments]

    My top 5 most used towers according to XP. What are yours?

    Posted: 31 Jan 2020 06:38 AM PST

    Ah yes, the kraken-powered windmill, my favorite

    Posted: 31 Jan 2020 08:01 AM PST

    This never gets old

    Posted: 30 Jan 2020 07:24 PM PST

    Double Cash Mode?

    Posted: 31 Jan 2020 03:52 AM PST

    Primary Tower Idea : Bard Monkey

    Posted: 31 Jan 2020 08:36 AM PST

    A Bard that empowers nearby monkeys, and use Djembe's "Soundwave" to pop nearby bloons

    Damages : 1 Layer / Shot, 10 pierce. (Hit every bloons nearby.)
    Range : 0/0/1 Ice Monkey's Range
    Attack Speed : Half of Dart Monkey Atck Speed.

    First Path :

    • Second Djembe : Use a second Djembe to double his Attack Speed.

    • Bigger Djembe : Longer range. (+20% range.)

    • Drumkit : Get a Drumkit instead of a Djembe, playing faster. (+25% Attack Speed.) The High BPM Hype up nearby monkeys, making them shoot 10% faster.

    • Drumachine : Plays even faster, adding another 20% attack speed, and further hyping up nearby Monkeys, giving them another 15% attack speed. (25% total.)

    • Drum-King : He's known to be the best Drumer of this Generation. Pops 2 layers per "hit", over a longer range, and add 1 layer of damage to all nearby monkeys. If a Bloons goes past the Middle of the Path, he goes on a Drum Solo and hypes up all the monkeys on the map instead of only the nearby ones for the +1 layer of damages. The nearby ones still gets the attack speed bonus.

    Second Path :

    • Hard Leather Djembe : The sound of the Djembe is harsher, slowing nearby bloons that got popped by the Bard Monkey.

    • Loud Boom : Every third Djembe tap hit bloons on twice the range of the Bard Monkey, not popping them but just slowing them.

    • Gong : Change his Djembe for a Gong. Every hit is now a"Loud Boom", effectively doubling the Bard's range and now pop bloons instead of just slowing them. He also deals bonus damages to Ceramic Bloons.

    • Solar Gong : Upgrade his Gong with a sheet of Gold, giving it power from the Sun : The Gong now deals bonus damages to all "Immunity" Bloons (Zebra, Black, White, Purple and Lead).
      Ability : Song of the Gods : Hit the Gong with immense force, calling for the Sun Gods. A beam of light goes through the Track from all entrance, popping 5 layers of every bloons on the Tracks and removing all Camo / regen properties from them.

    • The True, Only Gong : This Gong is made by the Sun God himself. His range become global.
      Ability Upgrade : God's Calling : The Sun God comes from the sky, bringing an End to the Bloons.
      ( The beams now goes through the tracks 5 times, and pop 10 layers each times. Now also removes fortifieds properties from everything except BFB and higher.)

    Third Path :

    • Melodic Reach : Allows the Bard Monkey to detect Camo bloons.

    • Tribal Djembes : +1 Damage per Hit.

    • War Djembes : The Bard now use modifed Djembes that are made to pop Bloons. Hits can now pop Lead and Frozen bloons and deal bonus damages to Frozen Bloons, also add 3 layers of damage per hit.

    • Military March : Each hit now briefly stuns bloons around him. Starts a 1s, and lower by 0.1s for each "level" of the Bloon. (Red = 1s, Blue = 0.9s, Green = 0.8s. etc.)

    • The Bloons Terror : Each hit now pops 12 layers, and stun all bloons for 1.5s instead, only starting to lower per 0.2s at the Moab Class. (MOAB = 1.4s / BFB = 1.2s / ZOMG = 1.0s / DDT = 0.8s) Deal bonus damages to MOAB class bloons.

    This might be Overpowerd, I don't know. I have NO idea on what upgrades should cost etc.

    submitted by /u/Ykario
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    co-op be like

    Posted: 30 Jan 2020 06:36 PM PST

    1st 100th round drop on dark castle map

    Posted: 30 Jan 2020 03:46 PM PST

    i sure do love removing obstacles multiple times

    Posted: 31 Jan 2020 04:36 AM PST

    Another very difficult 2MP alt map, neva-miss targeting on logs

    Posted: 30 Jan 2020 05:00 PM PST

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