• Breaking News

    Thursday, December 19, 2019

    Bloons TD 6 Map Competition to Celebrate 50k Members!

    Bloons TD 6 Map Competition to Celebrate 50k Members!


    Map Competition to Celebrate 50k Members!

    Posted: 18 Dec 2019 03:12 PM PST

    Map Competition to Celebrate 50k Members!

    https://preview.redd.it/pjlmg0cxag541.jpg?width=357&format=pjpg&auto=webp&s=e63673f01ca7d6bf1d4bd8370e9ae725e93b22f6

    Hey Redditors!

    It's official, our Reddit has hit 50k members! Thank you all so much for helping us create a super awesome community here and we couldn't have done this without all of you! We never thought our little Reddit would become so huge and we are beyond happy it did!

    As a thank you for everything you have done, and to have something to always remember this momentous occasion, we are giving one lucky player the chance to design a map for a future BTD6 update! Once chosen, the map will be added to production cycle and be added to the game in a later point - but we will keep you all updated as to when to keep an eye out for it!

    To enter this competition, simply design a map of any BTD6 difficulty that you'd love to see in the game, and post it on the Reddit with the 'Competition Entry' flair. Then comment on this post with a link to your design! This is not an art competition, so even if you lack the artistic streak (like me!) submit your design anyway; we want to see all the amazing ideas you have! If you have a story to go with it, put that in! Please be sure to include a name and intended difficulty for it, too. Once we've collected the entries, we'll be choosing our five favourites and letting the community vote for the one that you think should go into the game.

    Entries must be in by 11:59pm, Sunday 5th of January, 2019 (New Zealand time) and we'll give you a week to vote on the winning map once we've chosen a list of our top five (factoring in creativity, originality, BTD fit, and production difficulty).

    We cannot wait to see what you come up with! Once again, thank you for helping us grow this amazing community and for being more awesomer! We'll keep doing everything we can to make the game bigger and better for everyone, as a tribute to you, and to the next 50k!

    Terms apply https://ninjakiwi.com/terms

    If you want to use the template provided below, feel free but it is not required! :)

    https://preview.redd.it/oper0645oh541.png?width=3508&format=png&auto=webp&s=28ec3518673b399fc6dc00eb0d6260e1a689d84f

    submitted by /u/savnk
    [link] [comments]

    Bloons TD 6 - Patch Notes! Version 14.2

    Posted: 18 Dec 2019 05:44 PM PST

    Bloons TD 6 - Patch Notes! Version 14.2

    https://preview.redd.it/8xlv7qmnrh541.png?width=350&format=png&auto=webp&s=a94973a0d9e544fc1e2eb5f704455d09b859e51e

    14.2 Addresses a few issues from 14.0 (14.1 was not published). For a full list of changes made in 14.0 you can view the patch notes here.

    Bug Fixes

    • Races should now correctly give rewards
    • Race round delay now functions correctly again
    • Lives and Cash can correctly be changed with a tap in Sandbox again
    • Achievement Snap of Your Fingers should now work properly
    • Achievement What did it cost? Everything' cannot be earned with Adora anymore
    • Monkey Knowledge Ability Mastery now applies correctly with Adora
    • Monkey Knowledge Hero Favors now applies correctly with Adora
    • Monkey Knowledge Pre-Game Prep should now save correctly
    • Monkey-Nomics x5x Farm ability should work again after being built while in debt
    • Ready button has been added back to all Private co-op lobbies
    • Fixed some areas on High Finance that could not be placed on
    • Fixed the barrel on Spillway having too much room
    • Quit button has been added back to Desktop Builds
    • Bomb Shooter x1x texture has been fixed on Desktop Builds
    • Resolved some 'old save load' crashes
    • Resolved a crash with x4x farm that could occur when loading saved games & in co-op
    • Resolved a crash when pressing ESC during initial load
    • Resolved a crash viewing upgrades
    submitted by /u/NoSneezePlz
    [link] [comments]

    My first map suggestion, Fireside Trail. This hard map starts small and as you pay increasing amounts of money to add fuel to the fire, the map slowly allows you to see and use more of the map. (sorry i got a bit lazy at the end. im tired...)

    Posted: 18 Dec 2019 08:18 PM PST

    New Map Idea! Also, NK I’m looking for a job if you want to hire me. Thank you.

    Posted: 19 Dec 2019 12:51 AM PST

    people forced me to do this

    Posted: 19 Dec 2019 12:46 AM PST

    Map Contest Entry: RED SHELF - A map inspired by BTD5's Long Range with a twist! More info in comments

    Posted: 19 Dec 2019 03:40 AM PST

    All of reddit right now upvoting for free coins

    Posted: 19 Dec 2019 08:25 AM PST

    Labyrinth map for btd6

    Posted: 19 Dec 2019 07:12 AM PST

    Mount Magma is a bloon original and it appeared in many bllons games so we should have Mt. Magma in BTD6 as well

    Posted: 19 Dec 2019 06:44 AM PST

    Slons Map CHIMPS

    Posted: 19 Dec 2019 01:19 AM PST

    My competition entry, Naval Base!

    Posted: 19 Dec 2019 03:58 AM PST

    Windy Fields: The Map With No Path

    Posted: 19 Dec 2019 12:56 AM PST

    Guys I did a 3TC on the slons map

    Posted: 19 Dec 2019 07:39 AM PST

    [Competition] Interchange, an advanced map with different lanes for different speed bloons.

    Posted: 18 Dec 2019 09:31 PM PST

    Map Contest - The Spike Mines

    Posted: 19 Dec 2019 05:51 AM PST

    Sorry for the repost but I had to adjust it again, anyways... Presenting: Gears

    Posted: 19 Dec 2019 02:59 AM PST

    My map entry: Blooncano

    Posted: 18 Dec 2019 08:37 PM PST

    Map idea for the contest: Cliffhanger, Advanced Map (Also please excuse my poor photoshop skills...)

    Posted: 19 Dec 2019 06:53 AM PST

    Intermediate map, Wooden desk and coffee

    Posted: 18 Dec 2019 08:43 PM PST

    Finally complete at level 133

    Posted: 19 Dec 2019 07:47 AM PST

    Map Contest Entry: Triad

    Posted: 19 Dec 2019 03:52 AM PST

    Map Contest Entry: Triad

    This is an out there idea and the images make this post look very long, but please bare with me <3
    I made an advanced map where there's three paths, and three buttons. The buttons make it so an exit is blocked and making the bloons travel on the hook lines instead of the normal path, and therefor make them travel longer. Of course there'd be a timer as to how long the exit is blocked for, although I don't know how long I'd want that for, and how much a button press would cost.

    THE TRIAD

    Here are the paths and stuff

    PATHS, BUTTONS, AND P-AREA

    Example of a button being active and blocking a path:

    BLOCKED PATH 1

    You can only block two paths at a time, otherwise there would be no exit.

    BLOCKED PATH 2

    Anyway, sorry if this looks lazy. I don't know if I'll win, but all comments and opinions are appreciated <3

    submitted by /u/LitLee-yo
    [link] [comments]

    The Decks

    Posted: 19 Dec 2019 04:36 AM PST

    The Decks

    This is my attempt for the 'create a btd6 map' contest submission, and I hope you all enjoy it.

    This is my take on an Easy / Intermediate map "The Deck"There would be one small pond (the diamond) and no removable objects.

    A few little things I want to say:

    1. The background, although terribly drawn, is meant to be some sort of table or something similar. A place where you'd normally place cards.
    2. Towers wouldn't be able to be placed on the numbers of suits symbols, except for the blue diamond - which is a pond for water towers only.
    3. Towers would only be allowed to be placed on the cards themselves, not the "table" background.

    Edit: The picture is giving me problems, so here's an imgur link.

    https://preview.redd.it/k4t2lied5l541.jpg?width=1755&format=pjpg&auto=webp&s=c94f37925815b8b9f327c5f7b1be83aee6c7e361

    submitted by /u/MadSciDek
    [link] [comments]

    Cherry Blossoms Intermediate Map by u/ElemenopeeACK

    Posted: 18 Dec 2019 05:16 PM PST

    My map entry: forest stream! Brown Logs are removable, side trees are not. Bloons move down the river and split at the end (bad for permaspike). Expert difficulty

    Posted: 19 Dec 2019 05:12 AM PST

    I just realized that my Speed-Art video for Hero Cafe is featured in NK website :D , Thanks to Bruno and Locky telling me

    Posted: 18 Dec 2019 10:44 PM PST

    Once you have used a power you should be able to use it in sandbox mode without paying monkey money or using one up.

    Posted: 19 Dec 2019 07:14 AM PST

    This would be for fun and make it eisier to figure out what ways to use powers are the best.

    submitted by /u/MothThatLuvsLamps
    [link] [comments]

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